2020
DOI: 10.1097/j.jcrs.0000000000000137
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Predictive and construct validity of virtual reality cataract surgery simulators

Abstract: This review was conducted to assess the current literature on virtual reality (VR) simulation in cataract surgery training. Studies evaluating the construct and predictive validity of VR simulators, such as the EyeSi simulator, were compiled and compared. Two databases, PubMed and Scopus, were systematically searched, and 20 articles were determined to meet the study inclusion criteria (full-length articles written in English). Of these, 11 studies examined construct validity, and 9 studies examined predictive… Show more

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Cited by 7 publications
(6 citation statements)
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“…VR technology may play an important role in the diagnosis and treatment of various ophthalmic diseases. [ 15 , 16 ] Researchers are constantly developing training software to adapt to a range of diseases. VR technology can induce the neural plasticity of children with amblyopia using supporting software.…”
Section: Discussionmentioning
confidence: 99%
“…VR technology may play an important role in the diagnosis and treatment of various ophthalmic diseases. [ 15 , 16 ] Researchers are constantly developing training software to adapt to a range of diseases. VR technology can induce the neural plasticity of children with amblyopia using supporting software.…”
Section: Discussionmentioning
confidence: 99%
“…Further, we suggest that designers creating VR environments that require direct interaction with virtual objects (i.e. VR training environments in construction and manufacturing [2], surgical training techniques [23] could use our results and insights to develop natural grasping in-teractions by triggering object interaction at a larger grasp aperture and predominantly around Power type grasps. Additionally, the application of our results for improved grasping experience against a benchmark grasp model could also be considered in future work, to determine the usability improvements for VR interaction.…”
Section: Future Workmentioning
confidence: 95%
“…With VR being highly used for training [54] or simulations [67], creating highly immersive environments with high visual and interaction fidelity is now of huge interest for researchers [36]. Interactions in VR were initially focused around using physical props [37], however, more recent work focused around achieving high fidelity interactions, that are known to play an important role in increasing immersion in virtual environments [39].…”
Section: Interaction In Virtual Realitymentioning
confidence: 99%
“…Our grasping patterns are useful for designers creating VR environments that require direct interaction with objects, specially for training (i.e. VR training environments in construction and manufacturing [5], surgical training techniques [54]) where the user experience could be vulnerable [17]. In these scenarios, the shape of the objects needs to be considered, with objects being designed to specifically encourage this user selection of precision grasps and thus facilitating a more precise and finer manipulation.…”
Section: Recommendationsmentioning
confidence: 99%