2021 IEEE Virtual Reality and 3D User Interfaces (VR) 2021
DOI: 10.1109/vr50410.2021.00102
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Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality

Abstract: Figure 1: Virtual environment for grasp patterns elicitation study. Equant, Prolate, Oblate, Bladed virtual objects were randomly positioned on the table, each of the objects having a corresponding target object (highlighted in green). At the end of the docking task all objects had to be in the target position and rotation.

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Cited by 7 publications
(1 citation statement)
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References 85 publications
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“…Furthermore, users preferred the controller interaction, and the feedback of the controller was more comfortable. Dalia Blaga et al (2021) investigated the implementation of natural fetching in VR environments. They used a virtual hand model to map the real hand, allowing the participants to grab 16 different virtual objects during the task.…”
Section: D Interaction Methodsmentioning
confidence: 99%
“…Furthermore, users preferred the controller interaction, and the feedback of the controller was more comfortable. Dalia Blaga et al (2021) investigated the implementation of natural fetching in VR environments. They used a virtual hand model to map the real hand, allowing the participants to grab 16 different virtual objects during the task.…”
Section: D Interaction Methodsmentioning
confidence: 99%