Abstract:The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students’ flow experience are based on self-reports or equipment (… Show more
“…There are many HCI studies on creativity and engagement beyond music which aim to identify patterns in people's interactions. Some rely on tasks with a clear completion goal [9,23,49,[53][54][55]72] for example, Pastushenko and colleagues [53] speculate on how a gamified system could detect flow states, later presenting a pilot investigation for predicting attributes of flow [49]. Other investigations have identified patterns of interaction in open-ended interfaces [35,62,65,67] similar to the system used in our case study (see Section 3.1).…”
Section: Approaches To Identifying Patterns Of Interactionmentioning
confidence: 99%
“…Our method incorporates VCR (see Section 3.4.2) to directly understand how children perceive their own interactions, which might help researchers understand how they relate to points of engagement. Furthermore, a number of these works [49,53,65] focus on identifying patterns to train classifiers which predict engagement based on entire sessions of interaction -we strive to identify patterns of interaction which could potentially be used to detect points of engagement whilst children are composing.…”
Section: Approaches To Identifying Patterns Of Interactionmentioning
Identifying points of engagement from a person's interaction with computers could be used to assess their experience and to adapt user interfaces in real-time. However, it is difficult to identify points of engagement unobtrusively; HCI studies typically use retrospective protocols or rely on cumbersome sensors for real-time analysis. We present a case study on how children compose digital music at home in which we remotely identify points of engagement from patterns of interaction with a musical interface. A mixed-methods approach is contributed in which video recordings of children's interactions whilst composing are labelled for engagement and linked to i) interaction logs from the interface to identify indicators of engagement in interaction, and ii) interview data gathered using a remote video-cued recall technique to understand the experiential qualities of engaging interactions directly from users. We conclude by speculating on how the suggested indicators of engagement inform the design of adaptive music systems.
CCS CONCEPTS• Human-centered computing → HCI design and evaluation methods; Empirical studies in HCI; • Applied computing → Sound and music computing; Education.
“…There are many HCI studies on creativity and engagement beyond music which aim to identify patterns in people's interactions. Some rely on tasks with a clear completion goal [9,23,49,[53][54][55]72] for example, Pastushenko and colleagues [53] speculate on how a gamified system could detect flow states, later presenting a pilot investigation for predicting attributes of flow [49]. Other investigations have identified patterns of interaction in open-ended interfaces [35,62,65,67] similar to the system used in our case study (see Section 3.1).…”
Section: Approaches To Identifying Patterns Of Interactionmentioning
confidence: 99%
“…Our method incorporates VCR (see Section 3.4.2) to directly understand how children perceive their own interactions, which might help researchers understand how they relate to points of engagement. Furthermore, a number of these works [49,53,65] focus on identifying patterns to train classifiers which predict engagement based on entire sessions of interaction -we strive to identify patterns of interaction which could potentially be used to detect points of engagement whilst children are composing.…”
Section: Approaches To Identifying Patterns Of Interactionmentioning
Identifying points of engagement from a person's interaction with computers could be used to assess their experience and to adapt user interfaces in real-time. However, it is difficult to identify points of engagement unobtrusively; HCI studies typically use retrospective protocols or rely on cumbersome sensors for real-time analysis. We present a case study on how children compose digital music at home in which we remotely identify points of engagement from patterns of interaction with a musical interface. A mixed-methods approach is contributed in which video recordings of children's interactions whilst composing are labelled for engagement and linked to i) interaction logs from the interface to identify indicators of engagement in interaction, and ii) interview data gathered using a remote video-cued recall technique to understand the experiential qualities of engaging interactions directly from users. We conclude by speculating on how the suggested indicators of engagement inform the design of adaptive music systems.
CCS CONCEPTS• Human-centered computing → HCI design and evaluation methods; Empirical studies in HCI; • Applied computing → Sound and music computing; Education.
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