Abstract:This study aims to determine the potential of using virtual reality as a learning tool for teachers, especially at Vocational High Schools. This research is descriptive research with a quantitative approach. Descriptive analysis aims to reveal an objective picture of the conditions in the subject under study. Descriptive quantification seeks to describe an object using numerical data. In addition, verbal/qualitative descriptions of targets are also carried out through in-depth and detailed studies of organizat… Show more
“…Based on this data, it can be seen that the use of Virtual Reality media in the learning process makes students become active participants during the learning process. This is in line with research conducted by Jaya et al, (2022) which suggests that the use of Virtual Reality in the learning process can make students more active and learning is not teachercentered.…”
Learning media is one of the keys to successful learning in the classroom by improving learning activities to be more effective and efficient. Now the development of learning media is increasingly advanced thanks to advances in information technology. One of the information technology-based learning media that is currently widely used is Virtual Reality. The utilization of Virtual Reality learning media is very appropriate to use in classroom learning that needs to present real examples so that students can understand the material, so as to improve the quality of learning. The purpose of this study is to analyze how to improve the quality of learning based on Virtual Reality technology at Santa Ursula Senior High School Jakarta. The method used is descriptive quantitative research method with data collection techniques in the form of questionnaires, interviews, observations, and documentation studies. The results showed that the use of Virtual Reality can improve the quality of learning in several subjects. The use of Virtual Reality has a positive impact on learning activities, such as learning to be more varied, fun, and interesting. In addition, students' interest in learning in class also increases, because they want to be actively involved in the learning process. However, the use of Virtual Reality at Santa Ursula Senior High School Jakarta is still not optimal. This is because there are still many teachers who are not mature in preparing the use of Virtual Reality media in learning, so the use of Virtual Reality has not been evenly distributed in all classes.
“…Based on this data, it can be seen that the use of Virtual Reality media in the learning process makes students become active participants during the learning process. This is in line with research conducted by Jaya et al, (2022) which suggests that the use of Virtual Reality in the learning process can make students more active and learning is not teachercentered.…”
Learning media is one of the keys to successful learning in the classroom by improving learning activities to be more effective and efficient. Now the development of learning media is increasingly advanced thanks to advances in information technology. One of the information technology-based learning media that is currently widely used is Virtual Reality. The utilization of Virtual Reality learning media is very appropriate to use in classroom learning that needs to present real examples so that students can understand the material, so as to improve the quality of learning. The purpose of this study is to analyze how to improve the quality of learning based on Virtual Reality technology at Santa Ursula Senior High School Jakarta. The method used is descriptive quantitative research method with data collection techniques in the form of questionnaires, interviews, observations, and documentation studies. The results showed that the use of Virtual Reality can improve the quality of learning in several subjects. The use of Virtual Reality has a positive impact on learning activities, such as learning to be more varied, fun, and interesting. In addition, students' interest in learning in class also increases, because they want to be actively involved in the learning process. However, the use of Virtual Reality at Santa Ursula Senior High School Jakarta is still not optimal. This is because there are still many teachers who are not mature in preparing the use of Virtual Reality media in learning, so the use of Virtual Reality has not been evenly distributed in all classes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.