2015
DOI: 10.1007/s10639-015-9399-z
|View full text |Cite
|
Sign up to set email alerts
|

Potential use of Augmented Reality in LIS education

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
6
0
1

Year Published

2016
2016
2021
2021

Publication Types

Select...
5
2
1

Relationship

2
6

Authors

Journals

citations
Cited by 14 publications
(8 citation statements)
references
References 20 publications
1
6
0
1
Order By: Relevance
“…This, in turn, reflected on the acquisition and development of students' instructional software design skills. This result is consistent with studies of Wei et al [45]; Hughes et al [25]; and Patrick and Powell [37] that have demonstrated the effectiveness of AR on the acquisition and development of skills. On the other hand, we find the control group, which was studied according to the virtual classrooms without using AR, and whose students were allowed to view the recorded lectures an unlimited number of times, did not excel as did the experimental group in the acquisition and development of instructional software design skills, which may be due to two factors.…”
Section: Discussionsupporting
confidence: 92%
“…This, in turn, reflected on the acquisition and development of students' instructional software design skills. This result is consistent with studies of Wei et al [45]; Hughes et al [25]; and Patrick and Powell [37] that have demonstrated the effectiveness of AR on the acquisition and development of skills. On the other hand, we find the control group, which was studied according to the virtual classrooms without using AR, and whose students were allowed to view the recorded lectures an unlimited number of times, did not excel as did the experimental group in the acquisition and development of instructional software design skills, which may be due to two factors.…”
Section: Discussionsupporting
confidence: 92%
“…The subject literature analysis shows that augmented reality may help in the development of spatial imagination, visualization and understanding of models, decision-making skills, critical thinking, and understanding of processes (including social and historical). Augmented reality also helps in the formation of language skills (particularly foreign language learning), the ability to discuss and work in groups, as well as in the development of general imagination and creativity (Wójcik 2016). Importantly, using augmented reality in the process of learning often increases students' enjoyment, satisfaction, and motivation in the subject being taught.…”
Section: Main Areas Of Augmented Reality Use In Education: Summarymentioning
confidence: 99%
“…The learning objectives and goals that an educator is trying to achieve should be considered before concerning how best to accomplish them through the AR applications (Denk et al, 2007). Radu (2014) Augmented reality in education: A meta-review Curriculum and cross-media analysis Hsieh et al (2014) Learning word using augmented reality Laine et al (2016) Science spots AR: a platform for science learning games with augmented reality Wójcik (2016) Potential use of augmented reality in LIS education Brill and Park (2008) Facilitating engaged learning in the interaction age Platform taking a pedagogically-disciplined approach to innovation with emergent technologies Nincarean et al (2013) Mobile Augmented Reality: The Potential for Education Sumadio and Rambli (2010) Preliminary evaluation on user acceptance of the Stability in interaction augmented reality use for education Cheng and Tsai (2013) Affordances of augmented reality in science learning: Suggestions for future research Dunleavy et al (2009) Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning Hao-Chiang et al (2011) Establishment and usability evaluation of an interactive AR learning system on the conservation of fish Winkler et al (2002a) Mixed reality environments as collaborative and Self-learning capability constructive learning spaces for elementary school children Chen et al (2007) Augmented interface for children Chinese learning Squire and Klopfer (2007) Augmented reality simulations on handheld computers Clemens et al (2016) Implementing augmented reality in K-12 education -analyzing current trends Yuen et al (2011) Study on parent's acceptance of the augmented reality use Parent's involvement for preschool education Vekiri (2010) Human factors and qualitative pedagogical evaluation of a Student's background mobile augmented reality system for science education used by learners with physical disabilities Arvanitis et al (2009) Recent advances in augmented reality Platform Cook (2010) A survey of mobile and wireless technologies for augmented reality systems An enduring challenge for educational scholars and experts are to put on new mechanisms as a means toward improved learning rather than having no clear purpose; that is, to take a pedagogically-disciplined approach to teaching and learning innovation (Brill and Park, 2008;Nincarean et al, 2013).…”
Section: Curriculum and Pedagogy Designmentioning
confidence: 99%