“…There is a continuous stream of scholarship dedicated to defining what are games, play, or gameplay (e.g., Avedon and Sutton-Smith, 1971;Juul, 2011;Salen-Tekinbas and Zimmerman 2003;Stenros, 2017;Suits, 1990). There is a growing body of literature around the accessibility and games, play, or gameplay mostly related to an array of physiological impairments (e.g., Baltzar et al, 2022;Garber, 2013;Hassan and Baltzar, 2022;Miesenberger et al, 2008;Porter and Kientz, 2013;Said and Kane, 2013;Yuan et al, 2011). However, aside from some technical approaches described in the following section, there is little to no work examining the simple procedural methods of how access to play, games, or gameplay is controlled, particularly digitally.…”