2006
DOI: 10.1007/11944874_26
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Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games

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Cited by 52 publications
(35 citation statements)
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“…[13] made also a quite interesting connection of the problem of constructing 1+ε 2 -SuppNE in an arbitrary [0, 1]-bimatrix game, to that of constructing ε-SuppNE for a properly chosen win lose game of the same size. As for [21], based on linear programming techniques, they provided a 3 4 -ApproxNE, as well as a parameterized 2+λ 4 -ApproxNE for arbitrary [0, 1]-bimatrix games, where λ is the minimum payoff of a player at a NE of the game. Consequently, [18] provided a PTAS for ApproxNE in bimatrix games in which the sum of the two payoff matrices has fixed rank.…”
Section: Related Work and Contributionmentioning
confidence: 99%
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“…[13] made also a quite interesting connection of the problem of constructing 1+ε 2 -SuppNE in an arbitrary [0, 1]-bimatrix game, to that of constructing ε-SuppNE for a properly chosen win lose game of the same size. As for [21], based on linear programming techniques, they provided a 3 4 -ApproxNE, as well as a parameterized 2+λ 4 -ApproxNE for arbitrary [0, 1]-bimatrix games, where λ is the minimum payoff of a player at a NE of the game. Consequently, [18] provided a PTAS for ApproxNE in bimatrix games in which the sum of the two payoff matrices has fixed rank.…”
Section: Related Work and Contributionmentioning
confidence: 99%
“…Although (exact) NE are known not to be affected by any positive scaling, it is important to mention that approximate notions of NE are indeed affected. Therefore, from now on we adopt the commonly used assumption in the literature (e.g., [7,8,13,21,23]) that, when referring to ε-ApproxNE or ε-SuppNE, the bimatrix game is considered to be a [0, 1]-bimatrix game. This is mainly done for sake of comparison of the results on approximate equilibria.…”
Section: Game Theoretic Definitions and Notationmentioning
confidence: 99%
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“…Now, this equivalence does not however guarantee polynomial-time (polynomial in n) computation of equilibrium policies since the number of deterministic policies in the equivalent game is super-exponential in n in our case, which results in super-exponential number of variables and constraints of the above linear programs. Note that computational game theory focuses on determining exact solutions (e.g., for saddlepoints of two-person zero-sum games Chapter III.2.4, [6])) whenever such solutions are computationally tractable, or approximations otherwise (e.g., for Nash equilibrium of bi-matrix games [4], [7]), using computation times that are polynomial in the number of deterministic policies of the players. Thus, since the number of deterministic policies is super-exponential in n in our case, standard algorithms will have computation times that are again super-exponential in n. To the best of our knowledge, standard algorithms for fast computation of exact solutions or approximations when the number of policies of the players is itself intractable (e.g., super-exponential) are not available in the literature.…”
Section: Related Literaturementioning
confidence: 99%
“…A positive outcome of this investigation would be useful for applications since it would provide algorithmic tools for computing approximate equilibria; but, most importantly, it would alleviate the negative implications of the aforementioned hardness results to the predictive power of the Nash equilibrium concept. Unfortunately, since the appearance of the original hardness results, and despite considerable effort in providing upper [20,9,10,21,15,3,27,28] and lower [12,18] bounds for the approximation problem, the approximation complexity of the Nash equilibrium has remained unknown. This paper obtains the first constant inapproximability results for the problem.…”
Section: Introductionmentioning
confidence: 99%