2004
DOI: 10.1145/1015706.1015810
|View full text |Cite
|
Sign up to set email alerts
|

PolyCube-Maps

Abstract: Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
136
0
3

Year Published

2005
2005
2018
2018

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 200 publications
(139 citation statements)
references
References 23 publications
0
136
0
3
Order By: Relevance
“…The parameterization on polycubes originated for seamless texture mapping with low distortion [18]. Polycubes serve as nice parametric domains because they approximate well the geometry of the model and possess great regularity.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The parameterization on polycubes originated for seamless texture mapping with low distortion [18]. Polycubes serve as nice parametric domains because they approximate well the geometry of the model and possess great regularity.…”
Section: Related Workmentioning
confidence: 99%
“…Polycubes serve as nice parametric domains because they approximate well the geometry of the model and possess great regularity. A polycube mapping can be constructed either manually [18], [19], [20] or automatically [21], [22]. Based upon specially designed surface parameterization, Wang et al [19] build manifold bivariate T-spline over a polycube that can handle models with arbitrary topology.…”
Section: Related Workmentioning
confidence: 99%
“…However, an initial polycube of the meccano could be generated by using an octree subdivision, and the surface parameterization could be built using PolyCube-Maps [24,34,36]. The remaining stages of the method are similar to the genus-zero case.…”
Section: Solid With Surface Of Genus Greater Than Zeromentioning
confidence: 99%
“…The key lies on having a volumetric parameterization of the solid following the mecano method described in [27,28]. In this method the surface parameterization must be explicitly given, but we think that this handicap could be overcome by applying a technique similar to PolyCubeMaps [24,34,36]. The rest of the procedure would follow the same steps than the ones described in this paper.…”
Section: Conclusion and Challengesmentioning
confidence: 99%
“…Polycube maps [THCM04] provide a special kind of mapping for efficient texturing. Here, the base domain of a surface is approximated by a simple configuration of cubes.…”
Section: Alternative Objectives and Approachesmentioning
confidence: 99%