Procedings of the British Machine Vision Conference 2013 2013
DOI: 10.5244/c.27.105
|View full text |Cite
|
Sign up to set email alerts
|

Point Light Source Estimation based on Scenes Recorded by a RGB-D camera

Abstract: Estimation of the point light source position in the scene enhances the experience for augmented reality. The intensity image and depth information from the RGB-D camera allows estimation of the point light source position in a scene, where our approach does not need any probe objects or other measuring devices. The approach uses the Lambertian reflectance model, where the RGB-D camera provides the image and the surface normals and the remaining unknowns are the albedo and light parameters (light intensity and… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
12
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 21 publications
(12 citation statements)
references
References 17 publications
0
12
0
Order By: Relevance
“…Other work focusses on using the light estimates for shape from shading to improve the depth maps given by the RGB‐D cameras . Our previous work focusses more on using the illuminant estimation in augmented reality, where computation time and compatibility with rendering software are more important than a perfect explanation of the underlying scene.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Other work focusses on using the light estimates for shape from shading to improve the depth maps given by the RGB‐D cameras . Our previous work focusses more on using the illuminant estimation in augmented reality, where computation time and compatibility with rendering software are more important than a perfect explanation of the underlying scene.…”
Section: Related Workmentioning
confidence: 99%
“…This paper is focussed towards the application of augmented reality, although the estimation of the illuminant is applicable in multiple domains (like surface improvement, scene understanding, illumination invariant scenes, etc). We have developed a methodology to estimate the location of a single point light source based on the image and the depth map provided by the Kinect, first described in . In this paper, we focus on making it applicable for augmented reality, by building a hybrid computer processing unit (CPU)–graphics processing unit (GPU) (i.e.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Hara et al proposed in [3] to use an iterative scheme to retrieve the light source position but requires to know the geometry of the real scene. In [4] , Boom et al proposed a optimization method to retrieve the light position. However, it does not take into account the specular component and is limited to a single light point light retrieval.…”
Section: Introductionmentioning
confidence: 99%
“…geometry, reflectance, illumination) as much as possible. In fact, constraining the MR user to have a single light source [2] or a textureless surface [3] reduces the range of possible scenarios. Also, even though approaches using light probes such as chrome spheres [4] or fisheye cameras [5] handle more generic scenes and deliver convincing augmentations, the use of such additional devices is neither practical nor adequate for wide-reaching MR systems.…”
Section: Introductionmentioning
confidence: 99%