2004
DOI: 10.1145/1008213.1008239
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Playing with sounds as playing video games

Abstract: ________________________________________________________________________In this article we propose a musical instrument that provides young children with a way to play in a virtual sound space by means of a joystick. We present the work of a multidiscipline team working on various aspects of this project. Sound models that are close to perception are used to define the sound spaces. Pedagogical experiments in public schools are done on the basis of cognitive pedagogy. Ethological and psychoacoustic experiments… Show more

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Cited by 5 publications
(4 citation statements)
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“…However, there is little work [4,11,14] that explores the design of complex auditory displays for children's interactive technologies. The modes of display in children's learning environments need to incorporate both the way children use their senses in the natural environment, and take into account their agedependent perceptual and cognitive abilities.…”
Section: Introductionmentioning
confidence: 99%
“…However, there is little work [4,11,14] that explores the design of complex auditory displays for children's interactive technologies. The modes of display in children's learning environments need to incorporate both the way children use their senses in the natural environment, and take into account their agedependent perceptual and cognitive abilities.…”
Section: Introductionmentioning
confidence: 99%
“…Jam-O-Drum [5] also focuses on the collaborative aspects of music making, placing users at a tabletop installation where they can participate in a number of interactive music games by striking a drum pad. Additional projects have also explored the concept of interactive or collaborative musical systems [9,12,14]. Our work builds upon these ideas by using off the shelf hardware and the PC platform to implement a collaborative gesture-based music game that does not require custom interfaces.…”
Section: Related Workmentioning
confidence: 99%
“…Applications for this noise model have been developed. One of the major application is the pedagogic tool Dolabip [37]. The application uses the two sound models SAS and CNSS to help children to understand sound phenomena.…”
Section: Applicationsmentioning
confidence: 99%