2018
DOI: 10.1016/j.ijcci.2017.11.003
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Playing Beowulf: Bridging computational thinking, arts and literature through game-making

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Cited by 37 publications
(22 citation statements)
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“…Для музыкального образования актуальной является психологическая подготовка молодого поколения к осмысленному взаимодействию с цифровыми технологиями в искусстве [6]. В качестве обязательных компонентов необходимо освоение музыкальных компьютерных технологий и программ, обладающих широкими выразительными ресурсами в образовательной и исполнительской деятельности музыкантов, доступное и популярное любительское музицирование и др.…”
Section: Abstract: Psychological Characteristics Of Music Perceptionunclassified
“…Для музыкального образования актуальной является психологическая подготовка молодого поколения к осмысленному взаимодействию с цифровыми технологиями в искусстве [6]. В качестве обязательных компонентов необходимо освоение музыкальных компьютерных технологий и программ, обладающих широкими выразительными ресурсами в образовательной и исполнительской деятельности музыкантов, доступное и популярное любительское музицирование и др.…”
Section: Abstract: Psychological Characteristics Of Music Perceptionunclassified
“…New College Worcester, England conducted a beta test with children with visual disabilities through Code Jumper, developed by Microsoft (Peters, 2019), a tool that uses "pods" or blocks with various shapes that can be connected into patterns and provides audio outputs. In another project by the British library's Young Researchers programme, two boys (aged 13 to 14 years) created a game in Mission Maker based on the poem Beowulf (Paula et al, 2018). The purpose of this activity was to foster learner creativity while integrating problem-solving skills with knowledge in subjects of Arts and Humanities through CT. Vaidyanathan (2013) also talks about a Bring-Your-Own-Device session she conducted with teachers at Los Altos School District in the USA using a "show-and-tell" method to emphasise that coding could be easily understood using everyday devices.…”
Section: Worldwide Initiatives To Introduce Programming At K-12mentioning
confidence: 99%
“…This statements raises a major concern about the capacity of current schools to fulfill this kind of social need and implies that schools should emphasize skills development such as critical thinking, computational thinking, open-ended complex problem solving, communicating and collaborating with teams conformed by people across cultural, geographic and language boundaries (García-Peñalvo, 2018;García-Peñalvo & Mendes, 2018;Villalba-Condori, García-Peñalvo, Lavonen, & Zapata-Ros, 2018). This perspective suggests that students should be involved in projects in which their creativity and innovation are promoted; also, teachers must create the right balance between learning general facts and principles and coming up with interesting new solutions to problems and creative answers to questions they really care about (de Paula, Burn, Noss, & Valente, 2018).…”
Section: Introductionmentioning
confidence: 99%