2019
DOI: 10.1016/j.jaa.2019.101078
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Playing against complexity: Board games as social strategy in Bronze Age Cyprus

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Cited by 13 publications
(13 citation statements)
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References 34 publications
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“…Someone likes games for several reasons. The researchers found in a survey of 169 adults that while playing respondents liked the opportunity to fantasize and relive unusual moments and be entertained by playing board games (Crist, 2019). Other researchers found that many educational games are useful for learning knowledge and improving group work skills, able to improve decision-making abilities and create an environment psychologically healthy in the classroom, during the lesson (Cheng et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…Someone likes games for several reasons. The researchers found in a survey of 169 adults that while playing respondents liked the opportunity to fantasize and relive unusual moments and be entertained by playing board games (Crist, 2019). Other researchers found that many educational games are useful for learning knowledge and improving group work skills, able to improve decision-making abilities and create an environment psychologically healthy in the classroom, during the lesson (Cheng et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…In cultural anthropology, the main theoretical idea that has extended to abstract games is that by Roberts et al (1959) who hypothesized that “simple societies” should not play strategic games—a Eurocentric claim that was rather broadly defined and, therefore, includes most if not all board games—and should resist borrowing them. This work was later extended by Chick (1998) but criticized especially by those studying board games (see Crist, 2019; de Voogt, 2017b; Townshend, 1980) to the extent that the main hypothesis is no longer tenable (Chick, 2017; de Voogt, 2017a). Instead, theories developed in archaeology have been successfully applied to abstract board games addressing questions of cultural transmission (de Voogt et al, 2013; Hall & Forsyth, 2011), liminality (Crist, de Voogt, & Dunn-Vaturi, 2016), and social complexity (Crist, 2016, 2019; Rogersdotter, 2011).…”
Section: The Category Of Abstract Board Gamesmentioning
confidence: 99%
“…This work was later extended by Chick (1998) but criticized especially by those studying board games (see Crist, 2019;de Voogt, 2017b;Townshend, 1980) to the extent that the main hypothesis is no longer tenable (Chick, 2017;de Voogt, 2017a). Instead, theories developed in archaeology have been successfully applied to abstract board games addressing questions of cultural transmission (de Voogt et al, 2013;Hall & Forsyth, 2011), liminality , and social complexity (Crist, 2016(Crist, , 2019Rogersdotter, 2011).…”
Section: The Category Of Abstract Board Gamesmentioning
confidence: 99%
“…1). The discovery of game boards in well-documented archaeological contexts can not only attest to the presence of games in a location or culture, but can also provide information on the places where people played (Crist, 2019), and with whom they were playing. All of these factors are crucial to understanding the ways in which games influence and travel between cultures.…”
Section: Historical Context Of Gamesmentioning
confidence: 99%