Encyclopedia of Computer Graphics and Games 2018
DOI: 10.1007/978-3-319-08234-9_149-1
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Player Personas and Game Choice

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Cited by 6 publications
(8 citation statements)
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References 19 publications
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“…In the study by Vahlo and Koponen (2018), being motivated to play and appreciating in-game challenges predicted weakly game choice (i.e., a habit of playing a variety of digital game genres). In comparison, the effect of gameplay activity preference on game choice was moderate.…”
Section: Research Questionsmentioning
confidence: 95%
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“…In the study by Vahlo and Koponen (2018), being motivated to play and appreciating in-game challenges predicted weakly game choice (i.e., a habit of playing a variety of digital game genres). In comparison, the effect of gameplay activity preference on game choice was moderate.…”
Section: Research Questionsmentioning
confidence: 95%
“…58-59;Vahlo 2017). Vahlo and Koponen (2018). The observed variables were constructed by calculating mean sums for each scale.…”
Section: Game Choicementioning
confidence: 99%
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“…Out of the overall body of player research, the player preference literature can be further divided into four main categories: motivation to play, player behavior, gaming intensity, and gameplay type preferences ([46] [48] [52]) asks why we play games. Motivations to play studies can be divided into general models and contextual models.…”
Section: Theoretical Backgroundmentioning
confidence: 99%