2018
DOI: 10.1007/978-3-319-94809-6_8
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Player Performance Evaluation in Team-Based First-Person Shooter eSport

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Cited by 6 publications
(3 citation statements)
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“…Research on player performance in esports is largely concerned with analyzing player and team performance from game recordings [20], and building predictive models from player/team gameplay data [21], [22].…”
Section: F Player Performancementioning
confidence: 99%
“…Research on player performance in esports is largely concerned with analyzing player and team performance from game recordings [20], and building predictive models from player/team gameplay data [21], [22].…”
Section: F Player Performancementioning
confidence: 99%
“…Largely, the existing CSGO literature revolves around player evaluation and predicting in game events. Bednarek et al [4] clustered death locations to create player ratings from their kills. Makarov et al [14] use an ensemble approach to predict which side wins the round in a post-plant scenario.…”
Section: Related Workmentioning
confidence: 99%
“…For Counter-Strike: Global Offensive (CSGO), Makarov et al [15] presented an ensemble approach using TrueSkill, decision trees and logistic regression to pre-dict round winners. We see another CSGO player valuation framework in Bednarek et al [16] which utilized the spatial information to cluster death locations to create player ratings. Specifically, they argue that encounters vary in importance by location and cluster deaths using k-means to create death heatmaps.…”
Section: Related Workmentioning
confidence: 99%