2017
DOI: 10.1016/j.entcom.2017.02.003
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Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions

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Cited by 36 publications
(18 citation statements)
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“…The subscript in this naming notation represents the sub-problem it is intended to solve, while the superscript indicates the archetype behavior for the agent. Thus, the subtasks {M st 1 1 M st 2 1 } are designed to tackle the same state-action space, and achieve the same goal, but with different approaches.…”
Section: Hierarchical Decompositionmentioning
confidence: 99%
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“…The subscript in this naming notation represents the sub-problem it is intended to solve, while the superscript indicates the archetype behavior for the agent. Thus, the subtasks {M st 1 1 M st 2 1 } are designed to tackle the same state-action space, and achieve the same goal, but with different approaches.…”
Section: Hierarchical Decompositionmentioning
confidence: 99%
“…In recent years, the Game AI community has made many efforts to accomplish a better understanding of how Theory of Flow constructs would be essential to improve current approaches in the player-centered subarea [1]. We can argue that the main reasons to study flow in the context of Game AI are the effects of achieving this state of optimal experience; that is, people enjoy the most when achieving this subjective state of consciousness [2].…”
Section: Introductionmentioning
confidence: 99%
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