2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2022
DOI: 10.1109/cvpr52688.2022.00357
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Playable Environments: Video Manipulation in Space and Time

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Cited by 8 publications
(34 citation statements)
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“…Many learnable methods focus on reducing the need for manual labor and 3D assets in computer graphics [Holden et al 2017;Kuang et al 2022;Liu et al 2021;Starke et al 2019Starke et al , 2020, but only provide narrow video game functions. More related to our work, neural video game simulation methods show that annotated videos can be used to learn to generate videos interactively [Davtyan and Favaro 2022;Kim et al , 2020Menapace et al 2021] and build 3D environments where agents can be controlled through a set of discrete actions [Menapace et al 2022]. While bringing us closer to learnable game engines, when applied to complex or realworld environments, these works have several limitations: do not accurately model game logic, do not model physical interactions of objects in 3D space, do not learn fine-grained controls, do not allow for high-level goal-driven control of the game flow, and, finally, do not model game AI.…”
Section: Introductionmentioning
confidence: 99%
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“…Many learnable methods focus on reducing the need for manual labor and 3D assets in computer graphics [Holden et al 2017;Kuang et al 2022;Liu et al 2021;Starke et al 2019Starke et al , 2020, but only provide narrow video game functions. More related to our work, neural video game simulation methods show that annotated videos can be used to learn to generate videos interactively [Davtyan and Favaro 2022;Kim et al , 2020Menapace et al 2021] and build 3D environments where agents can be controlled through a set of discrete actions [Menapace et al 2022]. While bringing us closer to learnable game engines, when applied to complex or realworld environments, these works have several limitations: do not accurately model game logic, do not model physical interactions of objects in 3D space, do not learn fine-grained controls, do not allow for high-level goal-driven control of the game flow, and, finally, do not model game AI.…”
Section: Introductionmentioning
confidence: 99%
“…To overcome the limitations of [Davtyan and Favaro 2022;Kim et al , 2020Menapace et al 2021Menapace et al , 2022, not only we model the states of an environment, but we also consider detailed textual representations of the actions taking place in it. We argue that training on user commentaries describing detailed actions 1 Unreal and Unity engines are used to photorealistically render environments for film production.…”
Section: Introductionmentioning
confidence: 99%
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