ACM SIGGRAPH 2006 Educators Program on - SIGGRAPH '06 2006
DOI: 10.1145/1179295.1179309
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Cited by 18 publications
(3 citation statements)
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“…Feedback enables student to obtain information as requested on time, less wrong understanding and enables students to apply information accurately [18]. Feedback is prepared for wrong answer to encourage students to continue playing game [20] and is used to developed positive self evaluation [21]. Fantasy, imagination, fun and entertainment are essential features of educational game.…”
Section: The Design Of History Hmiegmentioning
confidence: 99%
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“…Feedback enables student to obtain information as requested on time, less wrong understanding and enables students to apply information accurately [18]. Feedback is prepared for wrong answer to encourage students to continue playing game [20] and is used to developed positive self evaluation [21]. Fantasy, imagination, fun and entertainment are essential features of educational game.…”
Section: The Design Of History Hmiegmentioning
confidence: 99%
“…Fantasy can satisfy the feeling of virtual situation imagination and environment [21]. Fun and entertainment enable players to play and immerse themselves in playing games, encourage active participation and then applied the different knowledge for detailed understanding [20]. Therefore, HMIEG allow players to change video and audio settings, difficulty or game speed; can skip content; give consistent response to input and well controlled customization.…”
Section: The Design Of History Hmiegmentioning
confidence: 99%
See 1 more Smart Citation