2013
DOI: 10.1016/j.compedu.2013.07.015
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Play games or study? Computer games in eBooks to learn English vocabulary

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Cited by 82 publications
(46 citation statements)
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“…The so‐called challenge here does not emphasize the difficulty level of the game itself, but refers to the task design in the game that should follow the short‐step principle, in line with the requirements of the “zone of proximal development”. The study also found that the competition factor in the game can also greatly stimulate learners' motivation (Huang, Yeh, Li, & Chang, 2010; Smith et al, 2013; Wang, 2015). Similarly, the competition here is not to arouse students' extreme desire for winning or losing, but to encourage students to meet their psychological needs of self‐realization by comparing with others' advantages and disadvantages and realizing mutual promotion.…”
Section: What Are the Outcomes And Benefits Of Educational Games?mentioning
confidence: 98%
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“…The so‐called challenge here does not emphasize the difficulty level of the game itself, but refers to the task design in the game that should follow the short‐step principle, in line with the requirements of the “zone of proximal development”. The study also found that the competition factor in the game can also greatly stimulate learners' motivation (Huang, Yeh, Li, & Chang, 2010; Smith et al, 2013; Wang, 2015). Similarly, the competition here is not to arouse students' extreme desire for winning or losing, but to encourage students to meet their psychological needs of self‐realization by comparing with others' advantages and disadvantages and realizing mutual promotion.…”
Section: What Are the Outcomes And Benefits Of Educational Games?mentioning
confidence: 98%
“…For the application of educational games in teaching, researchers have carried out a large number of educational games learning effectiveness verification studies, which prove that educational games can stimulate internal motivation, improve learning effectiveness, strengthening knowledge retention, and promoting higher‐order thinking development and cultivating emotions (CalvoFerrer, 2017; Smith, Li, Drobisz, Park, & Smith, 2013). Today, verifiable research on educational games continues to illuminate the effectiveness and value of them.…”
Section: What Is Educational Games Research Currently Studying?mentioning
confidence: 99%
“…There are some simulated games used for language learning (e.g. Connolly, Stansfield, & Hainey, 2011;Smith et al, 2013); some used massively multiplayer online role-playing game (MMORPG) for cooperative learning in human-computer interaction courses (e.g. González-González, Blanco-Izquierdo, Carina, & Francisco, 2012) and in spatial concept learning (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Another study investigated inference-based computer games that were imbedded in eBooks to teach English vocabulary to Chinese undergraduate students. Smith, Li, Drobisz, Park, Kim and Smith (2013) compared the effectivity of these games to that of hardcopy books used for vocabulary retention and looked for a relationship between how well students performed on the games and how well they performed on later vocabulary tests. By using pre-and post-tests otowas found that the students who used the games learned a significant amount more vocabulary than those who used traditional methods such as hard-copy texts and lists of vocabulary words (Smith et al, 2013).…”
Section: Introductionmentioning
confidence: 99%