2016
DOI: 10.1186/s13673-016-0079-9
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Plausible mass-spring system using parallel computing on mobile devices

Abstract: Recently the hardware performance of mobile devices have been extremely increased and advanced mobile devices provide multi-cores and high clock speed. In addition, mobile devices have advantages in mobility and portability compared with PC and Console, so many games and simulation programs have been developed under mobile environments. Physically-based simulation is a one of the key issues for deformable object modeling which is widely used to represent the realistic expression of 3D soft objects with tetrahe… Show more

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Cited by 6 publications
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“…where l is the initial length of the spring between vertices [43], l' is the length of the spring of a deformed terrain mesh, and k is the modulus of elasticity. Our previous work [18] modified this algorithm using the elastic force between the centroid and the vertex, as shown in Figure 4.…”
Section: Processing Step Of the Vertex Cohesion Mapmentioning
confidence: 99%
“…where l is the initial length of the spring between vertices [43], l' is the length of the spring of a deformed terrain mesh, and k is the modulus of elasticity. Our previous work [18] modified this algorithm using the elastic force between the centroid and the vertex, as shown in Figure 4.…”
Section: Processing Step Of the Vertex Cohesion Mapmentioning
confidence: 99%