2018
DOI: 10.1007/s11042-018-6188-x
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Parallel cloth simulation with GPGPU

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Cited by 1 publication
(2 citation statements)
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“…However, additional operation is required to sum the forces of all springs that are connected to the mass node. Therefore, in order to compute the spring force using parallel GPU, the node-centric algorithm was proposed [12]. In order to displace each node in the spring to become the rest length of the spring at each given time-step, a dynamic inverse constraint on springs that were overelongated was applied [8].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…However, additional operation is required to sum the forces of all springs that are connected to the mass node. Therefore, in order to compute the spring force using parallel GPU, the node-centric algorithm was proposed [12]. In order to displace each node in the spring to become the rest length of the spring at each given time-step, a dynamic inverse constraint on springs that were overelongated was applied [8].…”
Section: Related Workmentioning
confidence: 99%
“…(2). Parameter k s is the spring stiffness coefficient, and together with the damping coefficient k d is used to compute the spring force [12]: The motion of equations using the explicit Euler integration method is applied to update the node's position p and velocity v at time t + Δt, where Δt is an integration time-step.…”
Section: Mass-spring Systemmentioning
confidence: 99%