2022
DOI: 10.32604/csse.2022.020685
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Parallel Cloth Simulation Using OpenGL Shading Language

Abstract: The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of physic. In general, the mass-spring system is applied to real-time cloth simulation with three types of springs. However, hard spring cloth simulation using the mass-spring system requires a small integration time-step in order to use a large stiffness coefficient. Furthermore, to obtain stable behavior, constraint enforcement is used instead of main… Show more

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Cited by 5 publications
(3 citation statements)
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References 10 publications
(11 reference statements)
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“…Not only does this provide a framework for rendering models, but it also enhances our understanding of how graphics drivers work. The study of vertex and fragment pipelines and the rasterized Shader algorithm based on OpenGL ES 3.0+ holds much practical significance [14]. Figure 10 shows the working principle of image rasterization.…”
Section: Robot Model Renderingmentioning
confidence: 99%
“…Not only does this provide a framework for rendering models, but it also enhances our understanding of how graphics drivers work. The study of vertex and fragment pipelines and the rasterized Shader algorithm based on OpenGL ES 3.0+ holds much practical significance [14]. Figure 10 shows the working principle of image rasterization.…”
Section: Robot Model Renderingmentioning
confidence: 99%
“…Therefore, many studies have partitioned their method to be able to fit the concept of parallelism to gain the benefit of performance acceleration. The previous research by Va et al [41] proposed the GPU-based mass-spring method for cloth simulation using the OpenGL platform. Several researchers have also proposed the parallel method for GPU computing with a remarkable improvement compared to CPU-based approaches [42]- [44].…”
Section: Related Workmentioning
confidence: 99%
“…However, most of the methods tried to move the position directly which ignored the physical consequences of the dynamic behavior of motion, and it can cause many further problems whenever the collision phase involves. A constraint enforcement method that corrects the force magnitude is considered instead of its discussion in [41].…”
Section: ) Mass-spring Systemmentioning
confidence: 99%