2023
DOI: 10.1109/access.2023.3245130
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Real-Time Surface-Based Volume Constraints on Mass-Spring Model in Unity3D

Abstract: This paper describes a parallel method to simulate real-time 3D deformable objects using volume preservation constraints on a mass-spring model (MSM) to achieve plausible results in real-time performance. Instead of considering a volumetric mesh which is mostly used to simulate deformable objects, we purely take the surface of the 3D object into account to reduce the time complexity and obtain a highquality deformable. In the conventional MSM, we can simply control the shape of the deformable object through th… Show more

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Cited by 2 publications
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“…The modular disaster scene editor needs to be developed and its function setting and architecture should be studied. Based on Unity3D and other platforms, functional modules such as terrain editing, entity editing, meteorological simulation and scene management need to be developed, which support the controllability and reusability of disaster scene modeling elements and have efficient scene editing functions for urban disasters [148]. Based on the multi-level simulation model, the 3D modeling and visualization of emergency elements of hazardous chemicals need to be carried out.…”
Section: The 3d Dynamic Virtual Scene Modeling Strategymentioning
confidence: 99%
“…The modular disaster scene editor needs to be developed and its function setting and architecture should be studied. Based on Unity3D and other platforms, functional modules such as terrain editing, entity editing, meteorological simulation and scene management need to be developed, which support the controllability and reusability of disaster scene modeling elements and have efficient scene editing functions for urban disasters [148]. Based on the multi-level simulation model, the 3D modeling and visualization of emergency elements of hazardous chemicals need to be carried out.…”
Section: The 3d Dynamic Virtual Scene Modeling Strategymentioning
confidence: 99%