2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) 2011
DOI: 10.1109/segah.2011.6165455
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Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds

Abstract: Abstract-3D interface devices are being announced as rendering virtual world navigation easier. We have prepared a usability testing framework for two such devices, SpaceNavigator and SpacePilot PRO, manufactured by 3Dconnexion. The paper summarizes the underlying concepts of usability testing and links them to the requirements of a virtual world 3D interface context. We detail the metrics to be employed and the reasoning behind their selection, and the planning which yielded the actual framework to be used fo… Show more

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Cited by 4 publications
(3 citation statements)
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References 5 publications
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“…Following previous work on planning of a usability test for 3D controllers in virtual worlds [16], we present in this paper a usability test of 3Dconnexion 3D mice in Second Life in parallel with a keyboard+mouse test with people with motor disabilities due to medullary lesions in order establish the feasibility of such manufacturers claims.…”
Section: Input Devicesmentioning
confidence: 99%
See 1 more Smart Citation
“…Following previous work on planning of a usability test for 3D controllers in virtual worlds [16], we present in this paper a usability test of 3Dconnexion 3D mice in Second Life in parallel with a keyboard+mouse test with people with motor disabilities due to medullary lesions in order establish the feasibility of such manufacturers claims.…”
Section: Input Devicesmentioning
confidence: 99%
“…The steps to evaluate the usability vary amongst authors. In the plan that we applied, proposed by Dias et al [16], the method set off from two key aspects: the rate of mistakes and the speed of learning to use a system, using the following measures of usability:…”
Section: Planning the Usability Testsmentioning
confidence: 99%
“…Outro problemá e que eles só podem ser usados sobre uma mesa, não podendo ser usados durante uma apresentação ou em ambientes imersivos de realidade virtual como uma CAVE [13] [36]. Os aplicativos de engenharia usam dispositivos não-convencionais como o 3DConnexionSpacePilot [16] com 6 graus de liberdade e 15 botões para as mais diversas funções. No entanto, esses dispositivos têm alguns problemas: são dispositivos caros e a sua utilidade está limitada a apenas aplicativos de engenharia e de modelagem 3D.…”
Section: Introductionunclassified