“…In other words, a model that could generate a sequence of questions and closed “yes/no” answers, which progressively reduce uncertainty about the subject of conversation (i.e., contextual knowledge). These sorts of sequential communication games have extensively been tackled in the literature: including one round of question-answer ‘whisky pricing’ interaction ( Hawkins et al, 2015 ), playing restricted ‘cards corpus’ with one-off communication ( Potts, 2012 ), sequential ‘info-jigsaw’ game ( Khani et al, 2018 ), ‘hat game’ where agents learn to communicate via observing actions ( Foerster et al, 2016 ) and conversations about visual stimulus ( Das et al, 2017 ). Having specified the generative model for our “Twenty Questions” paradigm, we made no further assumptions—we used off-the-shelf (marginal) message passing to simulate neuronal processing ( Dauwels, 2007 ; Friston et al, 2017c ; Parr and Friston, 2018 ; Winn and Bishop, 2005 ).…”