2019
DOI: 10.1088/1742-6596/1402/6/066035
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Physics learning media based Augmented Reality (AR) for electricity concepts

Abstract: Physics concepts are unique because some of them are the abstract concepts so they need to be visualized so as easier to be understood. However, it is rarely the learning media that can combine the real and virtual visualization of abstract physics concepts in the same time. This present study aims to create the application that is used as the physics learning media to aid the virtual visualization of the abstract concept of physics combined with real visualization using augmented reality. The abstract concept… Show more

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Cited by 6 publications
(7 citation statements)
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“…Topik penelitian yang banyak digunakan untuk diteliti oleh para peneliti yaitu mengenai; pengembangan sebesar 52,8% , kemudian disusul oleh penerapan dalam pembelajaran sebesar 38,5%, analisis sebesar 7,5% dan lainnya 3,8%. Topik penelitian terkait pengembangan memuat tentang pengembangan bahan ajar menggunakan AR disampaikan oleh (Astra and Saputra, 2018;Bakri et al, 2018;Chaeranti et al, 2018;Permana et al, 2019;Putri et al, 2019;Siahaan et al, 2019;Ibisono and Achmadi, 2020;Khunaeni et al, 2020;Purwandari et al, 2021;Suprapto et al, 2021;Burhendi, 2022;Fortuna et al, 2022;Ilhamsyah et al, 2022;Kwuta et al, 2022); Pengembangan media pembelajaran dilakukan penelitian oleh (Siswarana and Djuniadi, 2017;Ismail et al, 2019;Nasir et al, 2019;Sumardani et al, 2019;Affriyenni et al, 2020;Apriliani et al, 2020;Dewi and Anggaryani, 2020;Kurniawati et al, 2020;Suprapto et al, 2020;Ali et al, 2021;Aryanta, 2021;Hyder et al, 2021;Oktaviani et al, 2021;Rohmaniyah and Wiyatmo, 2021;Wibowo et al, 2021;Zafeiropoulou et al, 2021;Ariama and Burhendi, 2022;Eddy and RA, 2022;Fortuna et al, 2022;Simaremare et al, 2022;Volioti et al, 2022;Wamepa et al, 2022;Wulandari et al, 2022;…”
Section: Hasil Dan Pembahasanunclassified
“…Topik penelitian yang banyak digunakan untuk diteliti oleh para peneliti yaitu mengenai; pengembangan sebesar 52,8% , kemudian disusul oleh penerapan dalam pembelajaran sebesar 38,5%, analisis sebesar 7,5% dan lainnya 3,8%. Topik penelitian terkait pengembangan memuat tentang pengembangan bahan ajar menggunakan AR disampaikan oleh (Astra and Saputra, 2018;Bakri et al, 2018;Chaeranti et al, 2018;Permana et al, 2019;Putri et al, 2019;Siahaan et al, 2019;Ibisono and Achmadi, 2020;Khunaeni et al, 2020;Purwandari et al, 2021;Suprapto et al, 2021;Burhendi, 2022;Fortuna et al, 2022;Ilhamsyah et al, 2022;Kwuta et al, 2022); Pengembangan media pembelajaran dilakukan penelitian oleh (Siswarana and Djuniadi, 2017;Ismail et al, 2019;Nasir et al, 2019;Sumardani et al, 2019;Affriyenni et al, 2020;Apriliani et al, 2020;Dewi and Anggaryani, 2020;Kurniawati et al, 2020;Suprapto et al, 2020;Ali et al, 2021;Aryanta, 2021;Hyder et al, 2021;Oktaviani et al, 2021;Rohmaniyah and Wiyatmo, 2021;Wibowo et al, 2021;Zafeiropoulou et al, 2021;Ariama and Burhendi, 2022;Eddy and RA, 2022;Fortuna et al, 2022;Simaremare et al, 2022;Volioti et al, 2022;Wamepa et al, 2022;Wulandari et al, 2022;…”
Section: Hasil Dan Pembahasanunclassified
“…A total of 60 students (aged [19][20][21][22] from the department of Electrical, Computer, and Software Engineering (ECSE) took part in the study. Both male and female undergraduate students were included.…”
Section: Research Subjectmentioning
confidence: 99%
“…In engineering education, the use of visual representations and physical models is very important, as their absence makes it hard to grasp difficult concepts in an abstract way and means students must rely on mere imagination. AR is particularly helpful in such cases, and it is used in electrical engineering for explaining concepts related to magnetism [19], electricity [20], and antenna waves [21].…”
Section: Introductionmentioning
confidence: 99%
“…AR is an attempt to combine the real and virtual world created with the help of computers so that the line between them becomes too fine [7,11]. Simply to interpret, the AR can be defined as a real environment added to the virtual objects [16,20].…”
Section: Introductionmentioning
confidence: 99%
“…The efficient use of AR technology, including in physics, is verified by researchers from different countries of the world. Thus, according to the Ismail et al [20], branches of physics, such as electrics and magnetism, are explicate and the students face difficulties in studying even the basic notions, as a result, the students treat physics as difficult and dull. The authors note that to develop basic understanding, it is better to use the information technology in the form of multimedia or software that gives an opportunity for the students to visualize the learning material.…”
Section: Introductionmentioning
confidence: 99%