2021
DOI: 10.3390/s21175756
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Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform

Abstract: Conventional clinical cognitive assessment has its limitations, as evidenced by the environmental shortcomings of various neuropsychological tests conducted away from an older person’s everyday environment. Recent research activities have focused on transferring screening tests to computerized forms, as well as on developing short screening tests for screening large populations for cognitive impairment. The purpose of this study was to present an exergaming platform, which was widely trialed (116 participants)… Show more

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Cited by 6 publications
(9 citation statements)
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“…Konstantinidis et al presented a new platform, and the classification accuracy was calculated to be 73.53% when distinguishing between MCI and normal subjects and 70.69% when subjects with mild dementia were also involved. The results revealed evidence that careful design of serious games concerning in-game metrics could potentially contribute to the early and unobtrusive detection of cognitive decline [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…Konstantinidis et al presented a new platform, and the classification accuracy was calculated to be 73.53% when distinguishing between MCI and normal subjects and 70.69% when subjects with mild dementia were also involved. The results revealed evidence that careful design of serious games concerning in-game metrics could potentially contribute to the early and unobtrusive detection of cognitive decline [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…Consoles with monitor and projectors [8], [9], [15], [23], [145]- [159] 19 PC and mobile [3], [21], [32], [33], [48], [144], [160]- [168] 15 Not specified [49], [169] 2…”
Section: Interaction Technologiesmentioning
confidence: 99%
“…Immersive HMDs [6], [14], [17], [20], [27], [29], [35], [42], [46], [47], [52], [174] Touchful devices comprise the widely diffused tools for gaming (N=181) and physiotherapic devices (N=17), e.g. treadmills, cycle-ergometers and pressure sensitive plates, which are particularly suitable for rehabilitation programs aimed at improving motor skills in subjects with age-related disorders [15], [50], [88], [94], [111], [146]- [149], [203], [208], major neurocognitive disorders (MNCD) [23], stroke [115], [151] and multiple sclerosis (MS) [22] patients. In general, touchful interfaces ensure stability, reliability and effectiveness.…”
Section: Interaction Technologiesmentioning
confidence: 99%
“…The exergame platform of Long Lasting Memories Care has proven to significantly improve strength, flexibility, endurance, and balance in older adults [ 20 ]. Furthermore, a previous study conducted by Konstantinidis et al [ 21 ] demonstrated the value of in-game metrics generated from body movement interactions with the exergame for detecting cognitive decline, and the study by Anagnostopoulou et al [ 22 ] demonstrated evidence of improving the functional architecture of the brain in adults with Down syndrome.…”
Section: Introductionmentioning
confidence: 99%
“…SG targeting the improvement of the physical capacity of the player, as the one addressed in this study, are called exergames and can open up a new category of outcome assessment. Exergames are a promising tool for measuring and assessing unobtrusively physical health [ 19 , 21 ] and focus mainly on fall risk assessment by correlating typical in-game metrics of exergames, such as movement time and response time, with a test battery or standardized assessment tests of fall risk [ 29 ]. The study by Aguilar et al [ 30 ] assessed the effect of 6 weeks of unsupervised home-based SG intervention on dynamic postural control.…”
Section: Introductionmentioning
confidence: 99%