Esports is a strong phenomenon, especially in the world of children, youth, and youth. This study aims to contribute new ideas, ideas, and perspectives in the debate on Esports discourse in the world of sports, as well as in order to raise the awareness of sports academics to study more deeply about esports from various points of view of sports science. The research method used is library research. Data collection techniques by conducting a review study of books, literature, notes, journals and reports. Judging from the three main elements in sports, physical, competition and institutional, Esports cannot be identified as a sport mainly because of the physical activity missing in Esports. Although the movements that look amazing cannot be ascribed to Esports players, they require some motor skills in playing the game including hand-eye coordination and speed of action with strategic and tactical understanding but that is still considered lacking and still far from being a sport. Besides that, there is an element of addiction and symptoms of lack of movement, if you play video games too often, it is also a consideration in determining Esports as a sport. It is necessary for the role of various stakeholders and appropriate government institutions to handle esports so that they can develop and contribute as expected