2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798158
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PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices

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Cited by 26 publications
(9 citation statements)
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“…For SSQ scores, we created Delta SSQ scores for Nausea, Oculomotor, Disorientation, and Total scores by subtracting participants' results from the first (pre-VR experience) administration of the questionnaire from the results from the second (post-experience) administration, clamping the results to zero if the difference was negative. This process follows the guidance provided by Liu et al and Peng et al [32,37].…”
Section: Resultsmentioning
confidence: 99%
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“…For SSQ scores, we created Delta SSQ scores for Nausea, Oculomotor, Disorientation, and Total scores by subtracting participants' results from the first (pre-VR experience) administration of the questionnaire from the results from the second (post-experience) administration, clamping the results to zero if the difference was negative. This process follows the guidance provided by Liu et al and Peng et al [32,37].…”
Section: Resultsmentioning
confidence: 99%
“…Head Bobbing. Insertion of artificial head bobbing has been suggested as an effective means of mitigating cybersickness caused when a user navigates through a virtual world [32], and in our laboratory we usually include it. Head bobbing, a natural cue occurring during human gait, adds realism.…”
Section: The Virtual Experiencementioning
confidence: 99%
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“…More advanced and intricate techniques, such as galvanic vestibular stimulation, require extra hardware and might not be usable by all users (e.g., users wearing pacemakers cannot use them) [34], [35]. Other techniques that seem to yield promising results are the ones that use vibration to stimulate the sense of movement, such as bone-inducted vibration [36] or producing small strikes on the region behind the ears [37]. Nevertheless, these techniques are still in their early stages, needing further development and evaluation to assess their real effectiveness, suitability, and long-term effects.…”
Section: Simulator Sicknessmentioning
confidence: 99%