2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020
DOI: 10.1109/ismar50242.2020.00102
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An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality

Abstract: The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor. However, there is still much to be learned, especially how views and input techniques, as well as their interaction, affect the VR experience. There is little work done on First-Person Shooter (FPS) games in VR, and those few studies have focused on a single aspect of VR FPS. Th… Show more

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Cited by 31 publications
(21 citation statements)
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“…Increasing the FOV has been shown in the literature to increase simulator sickness, 24 so our results might differ for headsets with larger FOVs. Additionally, a host of other mitigating strategies that treat different parts of the FOV differently during motion such as blur, warping, and restrictions have been proposed as methods to mitigate simulator sickness 25 …”
Section: Discussionmentioning
confidence: 99%
“…Increasing the FOV has been shown in the literature to increase simulator sickness, 24 so our results might differ for headsets with larger FOVs. Additionally, a host of other mitigating strategies that treat different parts of the FOV differently during motion such as blur, warping, and restrictions have been proposed as methods to mitigate simulator sickness 25 …”
Section: Discussionmentioning
confidence: 99%
“…Lately, researchers have been focusing on how to reduce such adverse consequences, as Monteiro et al [3], who developed and tested a technique ("PlaneFrame") that can lead to an improvement of the performance and the level of immersion, minimizing the level of simulator sickness with minor effects on users' perceived level of immersion. Besides, it does not require additional external devices, it is not intrusive, and it is easy to adapt and use.…”
Section: B the Effects Of Display Types In The Sense Of Presence And Cybersicknessmentioning
confidence: 99%
“…Since then, VR systems have been extraordinarily improved regarding immersion and interaction between users and the virtual environment. VR applications are vast and increasing [2], making them relevant in many areas/industries [3], notably in tourism [4]. It enables new ways of presenting more efficient, engaging, and consumeroriented information, from which both the tourism sector and consumers take benefit [1], justifying the increasingly higher interest for tourism researchers.…”
Section: Introductionmentioning
confidence: 99%
“…Dalam relasinya dengan VR, FPS termasuk salah satu genre yang mudah untuk dimainkan dengan VR dikarenakan gameplay mechanic yang mudah dan sudut pandangnya yang sesuai dengan format VR (sudut pandang orang pertama) [11].…”
Section: First-personunclassified