2006
DOI: 10.1007/11755494_5
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Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation

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Cited by 95 publications
(109 citation statements)
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“…The persuasive goals, topic, medium, audience, and desired persuasive strength determine which persuasion strategies should be employed. PT has successfully produced desired behaviour changes in many domains, such as health [8,15] and education [10].…”
Section: Persuasive Authentication Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…The persuasive goals, topic, medium, audience, and desired persuasive strength determine which persuasion strategies should be employed. PT has successfully produced desired behaviour changes in many domains, such as health [8,15] and education [10].…”
Section: Persuasive Authentication Frameworkmentioning
confidence: 99%
“…Users felt the new system was slower (4), that they would prefer a normal system if they were in a hurry (4), and that they would find the passwords more difficult to remember (4). However, they did feel the system was more secure than ordinary passwords (8), led to passwords that would be more difficult to guess (8), and with practice, they could get used to the system (8). These results seem reasonable for a new authentication system, and reflect a trade-off we would expect.…”
Section: Shuffles How Often Did Users Shuffle Improved Password Suggmentioning
confidence: 99%
“…Understanding the needs of a population is a critical step in the design process, and this paper offers unique insights for those working in this domain, an area of growing popularity (e.g., [11][12][13][14][15][16][17][18][19]). Our findings expose opportunities for technologies to help individuals overcome or mitigate barriers, as well as help designers and evaluators of the technologies understand potential issues that may arise during long-term use of the technologies which may adversely affect the technologies' effectiveness.…”
Section: Introductionmentioning
confidence: 99%
“…Over recent years the problem of physical inactivity has received much interest from computer scientists in both the academic and commercial domain. The ever-increasing ability of pervasive technology to detect the nature of an individual's movements lends itself well to the established behavioural change technique (BCT) of self-monitoring [2], and has led to the development of many physical activity promoting applications [3][4][5]. The evolution of single-user activity promotion systems into multi-user equivalents seems to be a natural progression in this area of research, as the inclusion of social support promises to increase the likelihood of increased and prolonged physical activity.…”
Section: Introductionmentioning
confidence: 99%
“…The evolution of single-user activity promotion systems into multi-user equivalents seems to be a natural progression in this area of research, as the inclusion of social support promises to increase the likelihood of increased and prolonged physical activity. However, previous studies of multi-user activity promotion systems, including our own, have generated diverse and sometimes conflicting results [3][4][5][6]. In response to these findings we have decided to explore the potential of social support within activity promotion systems further.…”
Section: Introductionmentioning
confidence: 99%