2017
DOI: 10.11121/ijocta.01.2017.00506
|View full text |Cite
|
Sign up to set email alerts
|

Personalization of learning situations within a virtual environment for training based on fuzzy clustering

Abstract: Advances in networks, computers and multimedia technology have changed traditional methods for learning and skills training. Nowadays, Virtual Environments for Training (VET) have been popular, they can provide an environment where virtual reality can be used to create interactive interfaces and real-time software that can control every response and action made by the user. VET have proven to be advantageous to put learners into varied training situations to acquire knowledge and competencies, especially when … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 16 publications
(16 reference statements)
0
0
0
Order By: Relevance