2018
DOI: 10.1088/1742-6596/978/1/012004
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Performance test for prototype game for children with adhd

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Cited by 12 publications
(3 citation statements)
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“…Sensitivitas instrumen 85% dan spesifisitas 81% pada nilai titik potong tersebut yang menilai 8 sub skala yang terdiri dari inhibisi, adaptasi, kontrol emosional, inisiasi, memori kerja, perencanaan, organisasi material, dan monitoring. 35 Penelitian dilakukan di Rumah Piatu Muslimin, Kramat, Kecamatan Senen, Jakarta Pusat. Pengambilan data dilakukan dalam periode bulan Maret -Mei 2022.…”
Section: Metodeunclassified
“…Sensitivitas instrumen 85% dan spesifisitas 81% pada nilai titik potong tersebut yang menilai 8 sub skala yang terdiri dari inhibisi, adaptasi, kontrol emosional, inisiasi, memori kerja, perencanaan, organisasi material, dan monitoring. 35 Penelitian dilakukan di Rumah Piatu Muslimin, Kramat, Kecamatan Senen, Jakarta Pusat. Pengambilan data dilakukan dalam periode bulan Maret -Mei 2022.…”
Section: Metodeunclassified
“…Dalam konteks pengembangan teknologi game untuk anak dengan ADHD, berdasarkan hasil studi literatur, platform yang paling populer digunakan adalah PC. Platform PC digunakan oleh 25 penelitian [23], [25]- [32], [34], [35], [37]- [39], [41]- [51]. PC digunakan sebagai platform video game untuk anak dengan ADHD sejak tahun 2012 dan hingga saat ini masih tetap relevan.…”
Section: Platform Teknologi Game Yang Digunakan Para Penelitiunclassified
“…The benefits of using technology for CT include decreased cost (Garrido et al, 2017), improved accuracy and efficiency of data capturing (Hufford et al, 2002), and the ability to provide more tailored interventions (Faria et al, 2019). Computer-based CT games have been identified as a promising avenue of intervention (Bahana et al, 2018;Lumsden et al, 2016). CT games can be intrinsically motivating to play and can support scaffolding of improvement by adapting the difficulty of tasks to a user's performance (Hessl et al, 2019;Scott et al, 2020).…”
Section: Introductionmentioning
confidence: 99%