2013
DOI: 10.1016/j.geb.2013.08.002
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Perfect equilibrium in games with compact action spaces

Abstract: We investigate the relations between different types of perfect equilibrium, introduced by Simon and Stinchcombe (1995) for games with compact action spaces and continuous payoffs. Simon and Stinchcombe distinguish two approaches to perfect equilibrium in this context, the classical "trembling hand" approach, and the so-called "finitistic" approach. We propose an improved definition of the finitistic approach, called global-limit-offinite perfection, and prove its existence.Despite the fact that the finitistic… Show more

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Cited by 10 publications
(22 citation statements)
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References 27 publications
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“…i is a best response against the completely mixed profile β k , for every k, it follows from Lemma A.2 in Bajoori et al (2013) that σ k i is undominated, for every k. 7 Hence β i is limit undominated. 2…”
Section: Limit Undominatednessmentioning
confidence: 90%
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“…i is a best response against the completely mixed profile β k , for every k, it follows from Lemma A.2 in Bajoori et al (2013) that σ k i is undominated, for every k. 7 Hence β i is limit undominated. 2…”
Section: Limit Undominatednessmentioning
confidence: 90%
“…While perfect equilibrium satisfies invariance in the setting of finite strategic form games-see for example Mertens (2003) and Vermeulen and Jansen (1997)-perfection violates invariance even in games with complete information if the action spaces are infinite, as is pointed out in Bajoori et al (2013).…”
Section: Ordinalitymentioning
confidence: 93%
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“…However, NE-solutions render a lot of the refined or modified principles of optimality, allowing to smooth differences in utility and equity [2], [10], [11]. Mainly, they are principles of Pareto equilibrium [2], [6], [8], [10], [13], [14], Mertens-stable equilibrium [15], trembling hand perfect equilibrium [16], proper equilibrium [17], [18], correlated equilibrium [19], sequential equilibrium [20], [21], quasi-perfect equilibrium [18], [22], [23], perfect Bayesian equilibrium [18], [20], [24], [25], quantal response equilibrium [26], [27], self-confirming equilibrium [28], [29], strong Nash equilibrium [30], [31], Markov perfect equilibrium [32], [33]. The question is only to find NEsolutions as fast as possible.…”
Section: Noncooperative Game Modelsmentioning
confidence: 99%
“…Moreover, often an admissible player's action is described with a series of its continuous parameters, constituting thus an infinite (continuous) set of pure strategies [1], [6], [7], [12], [39], [40]. If this continuous set is compact then it is easy to find an isomorphic game to the initial one, that the set of every player's pure strategies would be Euclidean finite-dimensional subspace [6], [10], [12], [23], [41]. Normally, the spoken subspace may be a unit cube of the appropriate dimension [6], [10], [11].…”
Section: Solving Noncooperative Gamesmentioning
confidence: 99%