2015
DOI: 10.1515/ecce-2015-0002
|View full text |Cite
|
Sign up to set email alerts
|

Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values

Abstract: -The paper suggests a method of obtaining an approximate solution of the infinite noncooperative game on the unit hypercube. The method is based on sampling uniformly the players' payoff functions with the constant step along each of the hypercube dimensions. The author states the conditions for a sufficiently accurate sampling and suggests the method of reshaping the multidimensional matrix of the player's payoff values, being the former player's payoff function before its sampling, into a matrix with minimal… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
9
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
5

Relationship

2
3

Authors

Journals

citations
Cited by 5 publications
(9 citation statements)
references
References 42 publications
0
9
0
Order By: Relevance
“…Traditional game theory tells people that there are many possible Nash equilibriums in one game. Evolutionary game theory further states which one is the real equilibrium in reality and it is not necessarily Pareto optimal equilibrium [23][24][25].…”
Section: Game Strategy Selection and Evolutionary Stabilizationmentioning
confidence: 99%
“…Traditional game theory tells people that there are many possible Nash equilibriums in one game. Evolutionary game theory further states which one is the real equilibrium in reality and it is not necessarily Pareto optimal equilibrium [23][24][25].…”
Section: Game Strategy Selection and Evolutionary Stabilizationmentioning
confidence: 99%
“…The refinement must be turned on if 1 S  . In the being considered non-repeatable bimatrix game, from the view of players that can "think truly and rationally" [1,7,10,14,15,26,27], it is best to use pure strategies from subsets (10). But how can their actions guarantee an appropriate result?…”
Section: Appending the Maximin And Superoptimality Rulementioning
confidence: 99%
“…Typically, such a refinement refers to the selection of a subset of Nash equilibria, and this subset is believed to include equilibria that are more plausible than other equilibria. A great deal of the refinements exists, e. g. [7], strong Nash equilibrium [8,9], Mertens-stable equilibrium [10], trembling hand perfect equilibrium [11], proper equilibrium [12,13], sequential equilibrium [14,15], quasi-perfect equilibrium [13,16,17]. However, none of them can guarantee a single (refined) Nash equilibrium.…”
Section: Introductionmentioning
confidence: 99%
“…The trimatrix game rendering can be fulfilled regardless of the pure strategy complexity [18,15,12,21]. Obviously, such rendering is impossible if the set of the player's strategies is either infinite or continuous.…”
Section: Introductionmentioning
confidence: 99%
“…This is so because of the continuity of possible values of the strategy on a subinterval. However, the continuity might be removed also by sampling [21,16]. Then the set of function-strategies becomes finite.…”
Section: Introductionmentioning
confidence: 99%