2017
DOI: 10.1109/msp.2017.2666081
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Perceptual Spatial Audio Recording, Simulation, and Rendering: An overview of spatial-audio techniques based on psychoacoustics

Abstract: Abstract-Developments in immersive audio technologies have been evolving in two directions: physicallymotivated and perceptually-motivated systems. Physically motivated techniques aim to reproduce a physically accurate approximation of desired sound fields by employing a very high equipment load and sophisticated computationally intensive algorithms. Perceptually-motivated techniques, on the other hand, aim to render only the perceptually relevant aspects of the sound scene by means of modest computational and… Show more

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Cited by 41 publications
(27 citation statements)
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References 49 publications
(60 reference statements)
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“…D ESPITE significant advancements in the field of multichannel audio [3], the most common reproduction system in use today remains the two-channel stereophonic system. In typical stereophonic panning, the two loudspeakers are positioned at ±30 • with respect to the listener's look direction and reproduce delayed and attenuated versions of the same signals.…”
Section: Introductionmentioning
confidence: 99%
“…D ESPITE significant advancements in the field of multichannel audio [3], the most common reproduction system in use today remains the two-channel stereophonic system. In typical stereophonic panning, the two loudspeakers are positioned at ±30 • with respect to the listener's look direction and reproduce delayed and attenuated versions of the same signals.…”
Section: Introductionmentioning
confidence: 99%
“…This paper presents a spatial audio‐based framework for signal processing education supported by SART3D, an open‐source MATLAB toolbox (link to open‐source tool [blinded for peer review]) that simplifies the development and interactive testing of spatial audio algorithms, as an educational tool . Spatial audio refers to the part of audio signal processing and acoustics devoted to the manipulation of audio signals with the aim of capturing and/or recreating the spatial impression of sound . Due the advances in virtual and augmented reality, mobile devices, computer gaming, and immersive 3D movies and videos, spatial audio is today a discipline that captures the attention of the industry, covering from binaural applications running over headphones to large cinema halls where the audience is surrounded by plenty of loudspeakers.…”
Section: Introductionmentioning
confidence: 99%
“…[31] Spatial audio refers to the part of audio signal processing and acoustics devoted to the manipulation of audio signals with the aim of capturing and/or recreating the spatial impression of sound. [32,33] Due the advances in virtual and augmented reality, mobile devices, computer gaming, and immersive 3D movies and videos, spatial audio is today a discipline that captures the attention of the industry, covering from binaural applications running over headphones to large cinema halls where the audience is surrounded by plenty of loudspeakers. A key claim of this study is that spatial audio is also a broad and attractive application framework for students, which can be successfully exploited to demonstrate the applicability of signal processing algorithms to today's technology.…”
mentioning
confidence: 99%
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“…Dozens of different ways exist to record or artificially create the spatial sound signals, which are further reproduced with an array of loudspeakers or with headphones [2]. For good spatial resolution, a high number of reproduction loudspeakers are often used in research facilities or in special venues, but such arrays are impractical in domestic or other daily listening environments.…”
Section: Introductionmentioning
confidence: 99%