2011
DOI: 10.3813/aaa.918464
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Perceptual Evaluation of Rolling Sound Synthesis

Abstract: Three listening tests were conducted to perceptually evaluate different versions of an ew real-time synthesis approach for sounds of sustained contact interactions. This study aims to identify the most effective algorithm to create ar ealistic sound for rolling objects. In Experiment 1a nd 2, participants were asked to rate the extent to which 6different versions sounded likerolling sounds. Subsequently,inExperiment 3, participants compared the 6versions best rated in Experiment 1and 2, to the original recordi… Show more

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Cited by 3 publications
(6 citation statements)
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“…concluded that frequency dependent comb filters added more realism when simulating a ball approaching the edge of a plate. This was confirmed thanks to perceptual experiments by Murphy et al [29].…”
Section: Resultssupporting
confidence: 59%
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“…concluded that frequency dependent comb filters added more realism when simulating a ball approaching the edge of a plate. This was confirmed thanks to perceptual experiments by Murphy et al [29].…”
Section: Resultssupporting
confidence: 59%
“…Hence, we simulate the reflection of the four first order images for a square plate, depending on a chosen listening point on the plate, on the ball's position and on the first natural frequency of the plate. As already pointed out by Murphy et al [29], this effect enhance the sensation of the ball's displacement.…”
Section: Position Dependent Filteringsupporting
confidence: 53%
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“…Verbal descriptors for rollingness along the slider were used as in [43], from Not at all like rolling (0), A little bit like rolling (25), Somewhat like rolling (50), Close to rolling (75) to Exactly like rolling (100). Before the evaluation session, 6 different sounds were presented in a random order to familiarize the listener with the sounds.…”
Section: Methodsmentioning
confidence: 99%
“…sound examples on the companion web page). As pointed out by some authors [43], [50], the rolling sound could be rendered more realistic by taking into account additional effects such as the amplitude variation of the modes over time when the ball is rolling on a finite surface. This effect is currently being implemented in the synthesizer using a comb-filtering process.…”
Section: Conclusion and Future Perspectivesmentioning
confidence: 99%