2023
DOI: 10.31004/joe.v5i2.991
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Pengembangan Media Pembelajaran QuizWhizzer dan Kinemaster untuk Meningkatkan Motivasi Belajar Siswa di Sekolah Dasar

Abstract: This study aims to develop digital learning media using the video editor application kinemaster and Quizwhizzer as an evaluation to increase students' learning motivation in learning IPAS. Research The development of this learning media uses qualitative research methods. The research was conducted by observation to determine the success of student learning, researchers conducted pretest and posttest to students. From the observation results, it can be seen that learning using the video editor application kinem… Show more

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Cited by 8 publications
(13 citation statements)
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“…This proves that the use of quizwhizzer has a positive impact and is an innovative solution to help the learning process take place. In line with research by Iskandar, et al (2023) stated that the use of quizwhizzer was proven to help the learning process. Where learners show better test results when quizwhizzer is used.…”
Section: Using Quizwhizzer In Science Learningsupporting
confidence: 63%
“…This proves that the use of quizwhizzer has a positive impact and is an innovative solution to help the learning process take place. In line with research by Iskandar, et al (2023) stated that the use of quizwhizzer was proven to help the learning process. Where learners show better test results when quizwhizzer is used.…”
Section: Using Quizwhizzer In Science Learningsupporting
confidence: 63%
“…Additionally, users can enhance their questions by incorporating audio, recordings, and videos. To facilitate the question-creation process, QuizWhizzer offers several available templates (Iskandar et al, 2023).…”
Section: Quizwhizzer Gamementioning
confidence: 99%
“…Penggunaan media game edukasi berbantuan Canva dan Quiz Whizzer sangat layak digunakan sebagai media pembelajaran hal ini didukung oleh beberapa penelitian terdahulu seperti pengebangan media berbasis canva yang telah dilakukan oleh Rohma & Sholihah, 2021 Pengembangan Media Game Edukasi dalam Meningkatkan Hasil Belajar Matematika Kelas III Siswa Madrasah Ibtidaiyah | 65 yang menyatakan bahwa pengebangan media berbasis canva valid, proaktif dan efektif begitu pula dengan penelitian yang dilakukan oleh Indah Mafazatin Nailiyah & Erwin Rahayu Saputra, 2022. Serta penelitian lain menunjukkan bahwa penggunaan Quiz Whizzer dapat meningkatkan antusias belajar peserta didik (Alfianistiawati et al, 2022) meningkatkan motivasi belajar (Iskandar et al, 2023) serta hasil belajar peserta didik (Faijah et al, 2022)…”
Section: Pembahasanunclassified