2020
DOI: 10.15575/cjik.v4i2.7999
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Pemahaman Dampak Game Online pada Anak-Anak Nelayan di Kota Makassar

Abstract: Understanding the impact of fishermen children's online games is a phenomenon because it has the potential to cause internet addiction, decreased learning achievement, and even the destruction of interpersonal relationships. The purpose of this study is to categorize the understanding of fishermen children in the use of online games in Makassar City. This type of research uses a qualitative approach referring to case studies that specifically reveal children's understanding of the impact of online games, espec… Show more

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Cited by 6 publications
(9 citation statements)
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“…Second, Arianto and Tuti Bahfiarti carried out research regarding Understanding the Impact of Online Games on Fishermen's Children in Makassar City. The results of this study indicate that online games can cause addiction, lack of focus in school, and the potential of students to spend lots of money in internet cafes [13]. Third, Abdu Zikrillah and friends studied the Perspective of Islamic Communication on Verbal Violence Behavior in Online Games, a Case Study of Mobile Legends Game: Bang Bang.…”
Section: Introductionmentioning
confidence: 87%
See 1 more Smart Citation
“…Second, Arianto and Tuti Bahfiarti carried out research regarding Understanding the Impact of Online Games on Fishermen's Children in Makassar City. The results of this study indicate that online games can cause addiction, lack of focus in school, and the potential of students to spend lots of money in internet cafes [13]. Third, Abdu Zikrillah and friends studied the Perspective of Islamic Communication on Verbal Violence Behavior in Online Games, a Case Study of Mobile Legends Game: Bang Bang.…”
Section: Introductionmentioning
confidence: 87%
“…Online game addiction also impacts other aspects, such as failure at school, causes problems in families and relationships with friends [12], and the potential to spend money on internet cafes [13]. It also affects the health, psychological, academic, social, and financial aspects [14].…”
Section: Introductionmentioning
confidence: 99%
“…Penggunaa internet yang di kategorikan dari aspek wilayah geografis antara lain pulau jawa telah memaksimalkan jaringan internet sebanyak 57,10 persen.pulau pulau luar jawa, seperti sumatera 19,09 persen, kalimantan 7,97 persen, sulawesi 6,73 persen bali nusa 5,63 persen,dan 2,49 persen (Arianto & Bahfiarti, 2020). Remaja seiring tumbuh dan berkembangnya di era milenial saat ini banyak bersentuhan dengan kecanggihan teknologi yang memudahkan untuk memporelah informasi yang remaja butuhkan remaja berada pada masa instabilitas, cenderung mencoba hal hal yang baru (Anggraini & Yanto, 2022).…”
Section: Pendahuluanunclassified
“…Findings with the characteristics of the duration of playing games that are more than 3 hours. According to (Arianto & Bahfiarti, 2020) research results that adolescents tend to spend more time playing games more than 3 hours / day due to online game addiction, or more than 14 hours / week (Nita, 2018) The results of the study indicate that teenagers spend a lot of time playing games, namely 55 hours a week or an average of 20-25 hours who are addicted to playing online games. (Damanik & Ricky, 2020) the duration of playing online games is 8 hours / day, one third of a day is spent just playing online games, often using breaks to play online games so that it makes sleep time irregular or often stay up late, forget to do daily activities such as eating only once a day.…”
Section: Eduvestmentioning
confidence: 99%