2016
DOI: 10.1007/s12083-016-0495-7
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Peer-to-peer live video streaming with rateless codes for massively multiplayer online games

Abstract: We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing ontime deliv… Show more

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Cited by 13 publications
(4 citation statements)
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“…Moreover, the sample of publications was composed of a large number of proceedings papers, a clear indication of its relative recency. We should expect to see a significant proportion of these preliminary articles evolving and being refined [ 20 , 130 , 139 , 140 ]. Table 4 presents a summary of the most relevant information about the general profile of the domain.…”
Section: Resultsmentioning
confidence: 99%
“…Moreover, the sample of publications was composed of a large number of proceedings papers, a clear indication of its relative recency. We should expect to see a significant proportion of these preliminary articles evolving and being refined [ 20 , 130 , 139 , 140 ]. Table 4 presents a summary of the most relevant information about the general profile of the domain.…”
Section: Resultsmentioning
confidence: 99%
“…This study is concerned primarily with the habits and practices of GVI. Our work is informed by literature that considers broader issues of VI as well as by our understanding of games and more specifically, of audiogames and of other assistive technologies that have been deployed for PVI 1 both within and outside game settings. It reflects our belief that research into VI should focus not only on the instrumental supports and aids that PVI require but also on the "beauty" and the "wonder" of play purely for play's sake [122].…”
Section: Related Literaturementioning
confidence: 99%
“…With one of our participants defining the community of GVI as "close-knit", future research could explore in more detail the types of social interactions that are targeted to GVI. For example, research on streaming play typically focuses on the technology [1,116], the selection of games [34], the visual spectacle [102], and on chat interactions [99]. In our interviews, however, Jose described listening to other players playing Mortal Kombat, observing that sound cues may help provide an even ground for players with different physical abilities.…”
Section: Social Playmentioning
confidence: 99%
“…Thanks to their flexibility and simplicity rateless codes have found their way in numerous fields such as distributed storage [2,31], Wireless Ad Hoc Networks [16], peer-topeer based applications [43], communications in 5G [37], vehicular networks and Internet of Things applications [13,34]. In the broad area of peer-to-peer rateless codes have been exploited in application ranging from multimedia delivery to distributed storage systems [1,5,35,42,46,47]. Some of these papers also dealt with security issues.…”
Section: Introductionmentioning
confidence: 99%