Medical Imaging 2018: Image-Guided Procedures, Robotic Interventions, and Modeling 2018
DOI: 10.1117/12.2295031
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PedBot: robotically assisted ankle robot and video game for children with neuromuscular disorders

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Cited by 6 publications
(7 citation statements)
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“…We searched the literature to identify existing studies of adherence in home exercise programs (HEP) for children with CP: those implemented manually (by children and parents) [13,14] and those facilitated by technologies that incorporated games to incentivize engagement [35][36][37][38][39]. We used these inputs in conjunction with items from the PYTHEIA [31] to develop a schedule (see Supplementary Materials) to probe the user experience of seven families who had just completed a month-long, home pilot of PedBotHome, [16,18,19,24] an A/R gamebot prototype designed to promote ankle stretching and strengthening therapeutic exercise.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…We searched the literature to identify existing studies of adherence in home exercise programs (HEP) for children with CP: those implemented manually (by children and parents) [13,14] and those facilitated by technologies that incorporated games to incentivize engagement [35][36][37][38][39]. We used these inputs in conjunction with items from the PYTHEIA [31] to develop a schedule (see Supplementary Materials) to probe the user experience of seven families who had just completed a month-long, home pilot of PedBotHome, [16,18,19,24] an A/R gamebot prototype designed to promote ankle stretching and strengthening therapeutic exercise.…”
Section: Methodsmentioning
confidence: 99%
“…The challenge optimal intervention presents, both in terms of clinic scheduling and travel time on the part of the child and family/caregiver, could be lessened through leverage of a home-based robotic platform that delivers stretching and strengthening exercises in proper form, at frequency and intensity most appropriate to the child with CP. The positive effect [15,16] of robot-mediated ankle maneuvers on gait therapeutic targets has been demonstrated, as has the feasibility of the transfer of the technology from lab to clinic [17] and home [18][19][20]. Delivering physical therapy interventions to children with CP in a game-play context (i.e., games used seriously) has likewise been shown to spur interest and motivate engagement fairly consistently across a wide range of therapeutic targets involving both lower and upper extremities [21,22].…”
Section: Introductionmentioning
confidence: 99%
“…We searched the literature to identify existing studies of adherence in home exercise programs (HEP) for children with CP: those implemented manually (by children and parents) [13,14] and those facilitated by technologies that incorporated games to incentivize engagement [35][36][37][38][39]. We used these inputs in conjunction with items from the PYTHEIA [31] to develop a schedule (see supplemental materials) to probe the user experience of seven families who had just completed a month-long, home pilot of PedBotHome, [16,18,19,24] an A/R gamebot prototype designed to promote ankle stretching and strengthening therapeutic exercise.…”
Section: Conceptualization Of An Instrument For the Subjective Evaluamentioning
confidence: 99%
“…[13,14] The challenge optimal intervention presents, both in terms of clinic scheduling and travel time on the part of the child and family/caregiver, could be lessened through leverage of a home-based robotic platform that delivers stretching and strengthening exercises in proper form, at frequency and intensity most appropriate to the child with CP. The positive effect [15,16] of robot-mediated ankle maneuvers on gait therapeutic targets has been demonstrated, as has the feasibility of the transfer of the technology from lab to clinic [17] and home. [18][19][20] Delivering physical therapy interventions to children with CP in a game-play context (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…PedBotHome (Figures 1A and 1B) is a robotic platform with a video gaming interface designed to allow children to complete ankle exercises at home in a fun engaging way. It is modeled after PedBotLab, a more robust and expensive device designed for the clinic setting, currently undergoing efficacy studies 12. The home-based platform addresses HEP adherence limitations noted in the literature such as the ability to use specialized equipment in the home, remote monitoring by a health care professional, and incorporation of favored hobbies, such as video gaming 8,9.…”
Section: Introductionmentioning
confidence: 99%