2022
DOI: 10.1097/pep.0000000000000881
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PedBotHome: A Video Game–Based Robotic Ankle Device Created for Home Exercise in Children With Neurological Impairments

Abstract: Purpose: This pilot study assesses the feasibility of using PedBotHome to promote adherence to a home exercise program, the ability of the device to withstand frequent use, and changes in participant ankle mobility. PedBotHome is a robotic ankle device with integrated video game software designed to improve ankle mobility in children with cerebral palsy. Methods: Eight participants enrolled in a 28-day trial of PedBotHome. Ankle strength, range of motion, and plantar flexor spasticity were measured pre-and pos… Show more

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Cited by 3 publications
(1 citation statement)
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“… 10 These features may also promote the acquisition and retention of motor skills (ie, motor learning). 11 ICP systems have been successfully used to support home movement practice in children with CP including commercial entertainment systems (eg, Nintendo Wii, 12 Sony EyeToy 13 ) and systems designed specifically for therapeutic purposes (eg, Timocco, 14 Move It to Improve It, 15 16 PedBotHome 17 ). While commercial entertainment systems often incorporate motivational game elements such as variability, reward systems, competition and goal setting, they may be too difficult for children with CP who are not the target user.…”
Section: Introductionmentioning
confidence: 99%
“… 10 These features may also promote the acquisition and retention of motor skills (ie, motor learning). 11 ICP systems have been successfully used to support home movement practice in children with CP including commercial entertainment systems (eg, Nintendo Wii, 12 Sony EyeToy 13 ) and systems designed specifically for therapeutic purposes (eg, Timocco, 14 Move It to Improve It, 15 16 PedBotHome 17 ). While commercial entertainment systems often incorporate motivational game elements such as variability, reward systems, competition and goal setting, they may be too difficult for children with CP who are not the target user.…”
Section: Introductionmentioning
confidence: 99%