2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797896
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Pedagogical Agent Responsive to Eye Tracking in Educational VR

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Cited by 20 publications
(3 citation statements)
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“…We employed an online SSR technologies to further show how their technique works as a hands-free interface in real-world virtual reality applications. The work shown in teaches students to use deep CNN-LSTM classifier to detect and eliminate distractions in a virtual reality (VR) classroom setting [13] utilizes generic characteristics taken from data collected by VR headset sensors (head-tracking, hand-tracking, as well as eye-tracking) such as angular velocity, positional velocity, pupil diameter, and eye openness. Their classifier outperforms two previous methods in terms of accuracy and feature generalizability, and they provide early findings showing an accuracy of 94.93%.…”
Section: Related Workmentioning
confidence: 99%
“…We employed an online SSR technologies to further show how their technique works as a hands-free interface in real-world virtual reality applications. The work shown in teaches students to use deep CNN-LSTM classifier to detect and eliminate distractions in a virtual reality (VR) classroom setting [13] utilizes generic characteristics taken from data collected by VR headset sensors (head-tracking, hand-tracking, as well as eye-tracking) such as angular velocity, positional velocity, pupil diameter, and eye openness. Their classifier outperforms two previous methods in terms of accuracy and feature generalizability, and they provide early findings showing an accuracy of 94.93%.…”
Section: Related Workmentioning
confidence: 99%
“…With the successful and effective implementation of eyetracking in virtual reality into medical education and training, it makes sense to interpolate these findings into other fields of education. There is also the potential of implementing eyetracking technologies in virtual reality to engineering education (Khokhar et al, 2019). Kang et al (2020) describe the so-called Deepwater Horizon operation, where VR allows the assessment of the awareness of trainees and operators in a non-dangerous environment.…”
Section: Eye-tracking In Virtual Reality For Educationmentioning
confidence: 99%
“…arrows or lines, that direct the attention of the pupils towards critical objects that are currently discussed. In the educational environment of (Khokhar et al, 2019) the knowledge about inattentive students is provided to a pedagogical agent. Sakamoto et al (2020) tested pupil metrics for their eligibility to gain information about the comprehension of people.…”
Section: Virtual Classroomsmentioning
confidence: 99%