IEEE Virtual Reality Conference (VR 2006)
DOI: 10.1109/vr.2006.107
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PC Clusters for Virtual Reality

Abstract: In the late 90's the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments.In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.

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Cited by 27 publications
(17 citation statements)
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References 38 publications
(28 reference statements)
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“…The system can take advantage of more current technologies, since the commodity industry regularly releases new and more powerful devices with decreasing costs. As compared with special purpose hardware, its compliance with standards favors software and hardware interoperability [12].…”
Section: Characteristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…The system can take advantage of more current technologies, since the commodity industry regularly releases new and more powerful devices with decreasing costs. As compared with special purpose hardware, its compliance with standards favors software and hardware interoperability [12].…”
Section: Characteristicsmentioning
confidence: 99%
“…However, since each node renders an arbitrary fragment of the scene or model, the rendering results must be collected and composited at the display nodes before they can be displayed. The I/O overheads of this composition processing in the sort-last approach are limiting factors for dynamic visualization on the clusterbased LHRD [12], [73]. When it is used for tiled display setups, sort-last is typically used for static visualization of highly complex models on LHRD rather than for general dynamic visualizations [74].…”
Section: Immediate and Parallel Renderingmentioning
confidence: 99%
“…While the sort-last method enables to divide the terrain model more evenly, this method requires reading back the rendered image pixels in each of the nodes in order to compose them into the final terrain on the large display ( Fig. 6(right)) and it causes serious network overhead as the size of VTMS data increases [25]. Therefore, sort-last is more appropriate for static visualization in order to visualize an extremely large terrain data set [26].…”
Section: Developmental Choices and Implementationmentioning
confidence: 99%
“…In master-slave mode, an instance of the application is executed on each node of the cluster, while in client-server mode a client node issues rendering tasks to the render servers via network. A good survey on distributed rendering software was given by Ni et al [36] and Raffin et al [39]. Some of the best known software packages include CAVELib [8], VRjuggler [5], Syzygy [44], AnyScreen [10], OpenSG [40], Chromium [17], NAVER [18], Jinx [47] , and CGLX [11].…”
Section: Related Workmentioning
confidence: 99%