2017
DOI: 10.5455/ijmsph.2017.1268020122016
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Pattern of internet use among college going adolescent students in Nagpur city: A cross sectional study

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Cited by 2 publications
(3 citation statements)
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“…10 The pattern of internet use in our study was diverse and Krishnamurthy et al, Surwase et al, Bagdey et al had similar pattern of internet use. 8,20,22 Chatting 297 (75.96%) was most preferred use of internet in our study The preferred use of internet was similar to the study conducted by Bagdey et al (66.51%) while Krishnamurthy et al found chatting use in 60.39%. 8,20 Students with Internet addiction had thrice the odds of spending more than 28 h per week on the Internet (OR=3.24) and spending more than Rs.…”
Section: Discussionsupporting
confidence: 87%
See 1 more Smart Citation
“…10 The pattern of internet use in our study was diverse and Krishnamurthy et al, Surwase et al, Bagdey et al had similar pattern of internet use. 8,20,22 Chatting 297 (75.96%) was most preferred use of internet in our study The preferred use of internet was similar to the study conducted by Bagdey et al (66.51%) while Krishnamurthy et al found chatting use in 60.39%. 8,20 Students with Internet addiction had thrice the odds of spending more than 28 h per week on the Internet (OR=3.24) and spending more than Rs.…”
Section: Discussionsupporting
confidence: 87%
“…20 Also Surwase et al conducted study on college going students had age distribution 17 -18 yrs. = 19.86%, 19 -20 yrs.…”
Section: Discussionmentioning
confidence: 99%
“…DSM-5 of Manual Disorders (Pontes andGriffith, 2015 andYoung, 2011). Similarly, Petry et al (2014) reviewed the related behavior and impact of the IGA on individuals and found that internet addiction and implicit learning ability are negatively linked and also increase in IGA which leads to impulsive behavior, whereas few study summarized that there must be a clear concern among the parents and players of online games when the things get out of the control (King et al, 2020;Arshad et al, 2018;Bagdey et al, 2017Bagdey et al, , 2018B anyai et al, 2017). Griffiths et al (2016) observed that the average age of gamers is 34 years and almost 40% are females.…”
Section: Introductionmentioning
confidence: 99%