2015
DOI: 10.1007/978-3-319-22698-9_35
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Participatory Design in Practice

Abstract: Abstract. This paper presents a project for the social development of ICTs, which used a participatory design approach and sought to have a high social impact on a community of craftswomen (embroiderers from Cartago, Colombia). Participating in this project implied active dialogue with the community to recognize the knowledge of each participant and achieve culturally relevant representations materialized in technological artifacts. We posit dialogue, representation and recognition as key elements for developi… Show more

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Cited by 6 publications
(2 citation statements)
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“…Mussi et al (2020) highlight, in their collaborative project experience, that this type of project provokes participation and active interaction between designers and effective users, with exchanges of expertise and search for more assertive alternatives for the project together. However, it is worth mentioning that for a participatory project to be successful, self, and mutual recognition, dialogue and representation between the parties involved must be established (Cortés-Rico & Piedrahita-Solórzano, 2015).…”
Section: Collaborative Project: Social Technology Methods To Create S...mentioning
confidence: 99%
“…Mussi et al (2020) highlight, in their collaborative project experience, that this type of project provokes participation and active interaction between designers and effective users, with exchanges of expertise and search for more assertive alternatives for the project together. However, it is worth mentioning that for a participatory project to be successful, self, and mutual recognition, dialogue and representation between the parties involved must be established (Cortés-Rico & Piedrahita-Solórzano, 2015).…”
Section: Collaborative Project: Social Technology Methods To Create S...mentioning
confidence: 99%
“…A partir de la comprensión del dispositivo móvil como un artefacto tecnológico que podría tender un puente entre la ingeniería en multimedia y los haceres textiles, y entendiendo la importancia de profundizar sobre el rol del cuerpo en estos saberes y en el uso del dispositivo móvil, los fundamentos metodológicos que guiaron este proyecto fueron el diseño participativo [10] y la investigación basada en el diseño constructivo [11]. Sostenida sobre esta base, se propuso una estrategia iterativa, ágil, con las siguientes fases: Reconocimiento, Ideación, Prototipado y Experimentación (Figura 1) [12]. Otras aproximaciones metodológicas para el desarrollo de interfaces tangibles pueden ser consultadas en [3]; allí se detalla el diseño de ITU en conjunción con gamificación y se contrasta con otros enfoques metódicos.…”
Section: Metodologíaunclassified