2022
DOI: 10.1080/17483107.2022.2138994
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Participatory design and needs assessment for a pressure-sensitive pen and mobile application (SensoGrip) for children with handwriting problems

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Cited by 5 publications
(3 citation statements)
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“…Cognitive Behavioral Game Design (CBGD) is a serious games framework that incorporates behavioral theory, learning theory, and the player enjoyment process (Starks, 2014). The behavioral elements are derived from Social Cognitive Theory (Bandura A. , 2004;Bandura A. , 2001), where the process for to create a game that successfully increased knowledge about alcohol abuse and reduced intent to use alcohol recreationally (Yap, et al, 2020), and to inform the design of a pressure-sensitive pen to assist disabled children with handwriting (Rettinger, et al, 2022).…”
Section: Cognitive Behavioral Game Designmentioning
confidence: 99%
“…Cognitive Behavioral Game Design (CBGD) is a serious games framework that incorporates behavioral theory, learning theory, and the player enjoyment process (Starks, 2014). The behavioral elements are derived from Social Cognitive Theory (Bandura A. , 2004;Bandura A. , 2001), where the process for to create a game that successfully increased knowledge about alcohol abuse and reduced intent to use alcohol recreationally (Yap, et al, 2020), and to inform the design of a pressure-sensitive pen to assist disabled children with handwriting (Rettinger, et al, 2022).…”
Section: Cognitive Behavioral Game Designmentioning
confidence: 99%
“…The SensoGrip project was launched with the aim of creating a pressure-sensitive pen, focusing on user-centered conception, development, and evaluation. Previously, we had conducted a comprehensive evaluation to understand the needs of all relevant stakeholders, steering the further development process [14]. The project was supported by an interdisciplinary team that included professionals from occupational therapy, physical therapy, special education, medical informatics, computer science, and mechanical engineering.…”
Section: The Sensogrip Projectmentioning
confidence: 99%
“…The core device for the acquirement of data was the SensoGrip pen (see Figure 1). First, we derived a comprehensive list of user story requirements using human-centred design process gathering [14]. After that, the device was developed, whose main components (1), ( 4) and (7) were manufactured using the additive manufacturing process of hot lithography.…”
Section: The Sensogrip Systemmentioning
confidence: 99%