1995
DOI: 10.1364/josaa.12.000073
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Partial pixels: a three-dimensional diffractive display architecture

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Cited by 35 publications
(32 citation statements)
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“…This is because ofthe every pixel shine asynchronously. The angle -linear limitation for these systems can be written as 6é8x 2 (3) (Analogue to Heisenberg uncertainly principle in quantum mechanics). The comfortable angle resolution is defined by the human eye pupil dimension (about 3 mm).…”
Section: The 3-d Scene Window Region Optical Descriptionmentioning
confidence: 99%
“…This is because ofthe every pixel shine asynchronously. The angle -linear limitation for these systems can be written as 6é8x 2 (3) (Analogue to Heisenberg uncertainly principle in quantum mechanics). The comfortable angle resolution is defined by the human eye pupil dimension (about 3 mm).…”
Section: The 3-d Scene Window Region Optical Descriptionmentioning
confidence: 99%
“…One of them is there are not masks corresponding to any number of viewpoint and obvious serrations on the border of view zone. In order to solve these problems, weighted masks are used in autostereoscopic display based on partial sub-pixel [3]- [5] . As the image of each sub-pixel is between 0 and 1, the corresponding computations will be tremendously growing and unbearable for CPU.…”
Section: Introductionmentioning
confidence: 99%
“…And also, three-dimensional (3D) display systems have focused on real-time full color auto-stereoscopic 3D displays, such as integral imaging [11,12] , holographic stereography [13,14] , partial pixel structures [15] , and micro mirror array architecture [16] . Holography is the only 3D imaging technique that is capable of providing all the depth cues and can produce images with virtually unlimited resolution.…”
Section: Introductionmentioning
confidence: 99%