The fast simulation of large networks of spiking neurons is a major task for the examination of biology-inspired vision systems. Networks of this type label features by synchronization of spikes and there is strong demand to simulate these e ects in real world environments. As the calculations for one model neuron are complex, the digital simulation of large networks is not e cient using existing simulation systems. Consequently, it is necessary to develop special simulation techniques. This article introduces a wide range of concepts for the di erent parts of digital simulator systems for large vision networks and presents accelerators based on these foundations.
Pulse-Coded Neural Vision NetworksThe communication in PCNNs is based on spike e x c hange. In contrast to conventional model neurons, e.g. McCulloch & Pitts neurons, the generation of a spike requires high computational e ort in connection with the time behaviour in the biological example. The computational e ort for individual neuron calculations compared to whole network processing is much higher in PCNNs than in conventional ANNs.Common simulation techniques for neural networks make use of vector representations for the neurons and matrix representations for the connection network 11]. These techniques are not suitable for PCNNs because the actual activity of one neuron is not representable by o n l y o n e v alue. Hence, common simulation techniques based on the acceleration of matrix-vector-calculations are not su cient for PCNNs. A new simulation paradigm is required with