2021
DOI: 10.48550/arxiv.2109.10165
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Panoptic Multi-TSDFs: a Flexible Representation for Online Multi-resolution Volumetric Mapping and Long-term Dynamic Scene Consistency

Lukas Schmid,
Jeffrey Delmerico,
Johannes Schönberger
et al.

Abstract: For robotic interaction in an environment shared with multiple agents, accessing a volumetric and semantic map of the scene is crucial. However, such environments are inevitably subject to long-term changes, which the map representation needs to account for. To this end, we propose panoptic multi-TSDFs, a novel representation for multiresolution volumetric mapping over long periods of time. By leveraging high-level information for 3D reconstruction, our proposed system allocates high resolution only where need… Show more

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Cited by 5 publications
(8 citation statements)
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References 31 publications
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“…10 shows example local maps, drawn samples, and selected NBVs from the real system. Due to the high sensor noise and localization errors, the map extracted from [3] after depth fusion is notably more noisy than in simulation. Together with the different scale of the narrow environment, this constitutes a major domain shift.…”
Section: E Robot Experimentsmentioning
confidence: 88%
See 2 more Smart Citations
“…10 shows example local maps, drawn samples, and selected NBVs from the real system. Due to the high sensor noise and localization errors, the map extracted from [3] after depth fusion is notably more noisy than in simulation. Together with the different scale of the narrow environment, this constitutes a major domain shift.…”
Section: E Robot Experimentsmentioning
confidence: 88%
“…It is equipped with an Intel Realsense D435RGB-D camera of F oV = 87 • and r = 2.5m. We use the standard TB stack for online state estimation, a custom PD controller to track trajectories in narrow environments, and the Single-TSDF implementation of [3] to extract safe local maps L t from the depth camera. All computation is performed on a laptop with an Intel i7-8550U CPU @1.80GHz.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The literature has focused on both object-based maps [10,14,41,42,53,56] and dense maps, including volumetric models [23,38,40], point clouds [6,32,61], and 3D meshes [48,51]. Some approaches combine objects and dense map models [31,39,54,68]. These approaches are not concerned with estimating higher-level semantics (e.g., rooms) and typically return dense models that might not be directly amenable for navigation [44].…”
Section: Related Workmentioning
confidence: 99%
“…Therefore, we choose to represent the whole scene as a set of planes, each having an associated SDF volume that describes the geometric details of the objects attached to it, which we term as the PlaneSDF representation. Similiar to the idea of dividing the whole environment into submaps, e.g., based on time intervals [7] or objects [6], [9], agents could maintain multiple PlaneSDF volumes of scalable sizes in lieu of a single chunk of global SDF while saving update and memory reload time by updating volumes only in the current viewing frustum. Furthermore, this representation is also more robust to localization drift as local regional correction can be performed patch by patch each time two planes from different traverses are registered via plane pose.…”
mentioning
confidence: 99%