Abstract-Real-time plane extraction in 3D point clouds is crucial to many robotics applications. We present a novel algorithm for reliably detecting multiple planes in real time in organized point clouds obtained from devices such as Kinect sensors. By uniformly dividing such a point cloud into nonoverlapping groups of points in the image space, we first construct a graph whose node and edge represent a group of points and their neighborhood respectively. We then perform an agglomerative hierarchical clustering on this graph to systematically merge nodes belonging to the same plane until the plane fitting mean squared error exceeds a threshold. Finally we refine the extracted planes using pixel-wise region growing. Our experiments demonstrate that the proposed algorithm can reliably detect all major planes in the scene at a frame rate of more than 35Hz for 640×480 point clouds, which to the best of our knowledge is much faster than state-of-the-art algorithms.
Epstein-Barr virus (EBV), a ubiquitous human herpesvirus and an aetiological agent of infectious mononucleosis, has a unique tropism for B lymphocytes. Clinical and laboratory features of chronic active EBV infections are chronic or persistent infectious mononucleosis-like symptoms and high antibody titre against early antigens (EA). Kawasaki disease (KD), aetiology unknown, is thought to be self-limited immunologically mediated vasculitis. Clinical features of KD are fever, rash, mucositis, lymphadenopathy and coronary artery damage. We report here a child with chronic active EBV infection accompanied by dilatation of coronary arteries. All the EBV-determined nuclear antigen (EBNA)-positive lymphocytes had exclusively CD4 antigen, as revealed by dual staining immunofluorescence analysis. Southern blot hybridization showed that the purified CD4+ cells harboured EBV genome.
We present a simultaneous localization and mapping (SLAM) algorithm for a hand-held 3D sensor that uses both points and planes as primitives. We show that it is possible to register 3D data in two different coordinate systems using any combination of three point/plane primitives (3 planes, 2 planes and 1 point, 1 plane and 2 points, and 3 points). Our algorithm uses the minimal set of primitives in a RANSAC framework to robustly compute correspondences and estimate the sensor pose. As the number of planes is significantly smaller than the number of points in typical 3D data, our RANSAC algorithm prefers primitive combinations involving more planes than points. In contrast to existing approaches that mainly use points for registration, our algorithm has the following advantages: (1) it enables faster correspondence search and registration due to the smaller number of plane primitives;(2) it produces plane-based 3D models that are more compact than point-based ones; and (3) being a global registration algorithm, our approach does not suffer from local minima or any initialization problems. Our experiments demonstrate real-time, interactive 3D reconstruction of indoor spaces using a hand-held Kinect sensor.
Liu, M-Y.; Tuzel, O.; Veeraraghavan, A.; Taguchi, Y.; Marks, T.K.; Chellappa, R. TR2012-007 May 2012 AbstractWe present a practical vision-based robotic bin-picking system that performs detection and 3D pose estimation of objects in an unstructured bin using a novel camera design, picks up parts from the bin, and performs error detection and pose correction while the part is in the gripper. Two main innovations enable our system to achieve real-time robust and accurate operation. First, we use a multi-flash camera that extracts robust depth edges. Second, we introduce an efficient shape-matching algorithm called fast directional chamfer matching (FDCM), which is used to reliably detect objects and estimate their poses. FDCM improves the accuracy of chamfer matching by including edge orientation. It also achieves massive improvements in matching speed using line-segment approximations of edges, a 3D distance transform, and directional integral images. We empirically show that these speedups, combined with the use of bounds in the spatial and hypothesis domains, give the algorithm sublinear computational complexity. We also apply our FDCM method to other applications in the context of deformable and articulated shape matching. In addition to significantly improving upon the accuracy of previous chamfer matching methods in all of the evaluated applications, FDCM is up to two orders of magnitude faster than the previous methods. The International Journal of Robotics ResearchThis work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories, Inc.; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories, Inc. All rights reserved. AbstractWe present a practical vision-based robotic bin-picking system that performs detection and 3D pose estimation of objects in an unstructured bin using a novel camera design, picks up parts from the bin, and performs error detection and pose correction while the part is in the gripper. Two main innovations enable our system to achieve real-time robust and accurate operation. First, we use a multi-flash camera that extracts robust depth edges. Second, we introduce an efficient shape-matching algorithm called fast directional chamfer matching (FDCM), which is used to reliably detect objects and estimate their poses. FDCM improves the accuracy of chamfer matching by including edge orientation. It also achieves massive improvements in matching speed using line-segment approximations of edges, a 3D distance transform, and directional integral images. We empirically show that ...
We propose an algorithm utilizing geodesic distances to upsample a low resolution depth image using a registered high resolution color image. Specifically, it computes depth for each pixel in the high resolution image using geodesic paths to the pixels whose depths are known from the low resolution one. Though this is closely related to the all-pairshortest-path problem which has O(n 2 log n) complexity, we develop a novel approximation algorithm whose complexity grows linearly with the image size and achieve realtime performance. We compare our algorithm with the state of the art on the benchmark dataset and show that our approach provides more accurate depth upsampling with fewer artifacts. In addition, we show that the proposed algorithm is well suited for upsampling depth images using binary edge maps, an important sensor fusion application.
Through-chip electrodes for three-dimensional packaging can offer short interconnection and reduced signal delay. Formation of suitable vias by electrodeposition into cavities presents a filling problem similar to that encountered in the damascene process. Because via dimensions for through-chip filling are larger and have a higher aspect ratio relative to features in damascene, process optimization requires modification of existing superconformal plating baths and plating parameters. In this study, copper filling of high-aspect-ratio through-chip vias was investigated and optimized with respect to plating bath composition and applied current wavetrain. Void-free vias 70 m deep and 10 m wide were formed in 60 min using additives in combination with pulse-reverse current and dissolved-oxygen enrichment. The effects of reverse current and dissolved oxygen on the performance of superfilling additives is discussed in terms of their effects on formation, destruction, and distribution of a Cu͑I͒ thiolate accelerant.
We propose a voting-based pose estimation algorithm applicable to 3D sensors, which are fast replacing their 2D counterparts in many robotics, computer vision, and gaming applications. It was recently shown that a pair of oriented 3D points, which are points on the object surface with normals, in a voting framework enables fast and robust pose estimation. Although oriented surface points are discriminative for objects with sufficient curvature changes, they are not compact and discriminative enough for many industrial and real-world objects that are mostly planar. As edges play the key role in 2D registration, depth discontinuities are crucial in 3D. In this paper, we investigate and develop a family of pose estimation algorithms that better exploit this boundary information. In addition to oriented surface points, we use two other primitives: boundary points with directions and boundary line segments. Our experiments show that these carefully chosen primitives encode more information compactly and thereby provide higher accuracy for a wide class of industrial parts and enable faster computation. We demonstrate a practical robotic bin-picking system using the proposed algorithm and a 3D sensor. IEEE International Conference on Robotics and Automation (ICRA)This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories, Inc.; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories, Inc. All rights reserved. Abstract-We propose a voting-based pose estimation algorithm applicable to 3D sensors, which are fast replacing their 2D counterparts in many robotics, computer vision, and gaming applications. It was recently shown that a pair of oriented 3D points, which are points on the object surface with normals, in a voting framework enables fast and robust pose estimation. Although oriented surface points are discriminative for objects with sufficient curvature changes, they are not compact and discriminative enough for many industrial and real-world objects that are mostly planar. As edges play the key role in 2D registration, depth discontinuities are crucial in 3D. In this paper, we investigate and develop a family of pose estimation algorithms that better exploit this boundary information. In addition to oriented surface points, we use two other primitives: boundary points with directions and boundary line segments. Our experiments show that these carefully chosen primitives encode more information compactly and thereby provide higher accuracy for a wide class of industrial part...
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